Amnesia The Dark Descent Renderer#0 error on Intel Graphics
Posted: Thu Feb 24, 2011 9:05 am
Hello, I want to ask you if it is possible to make a fix for the game, "Amnesia - The dark descent" to run on the Intel HD Graphics. I am pretty sure that this game does not require high end graphics, but the game programmer did not want to make the game supported to Intel HD Graphics, so we have to fix this.
The game i can run on Intel(R) HD Graphics without any problem(Lagging, Crashing) are - Far Cry2, Stalker - Clear Sky, Rainbow6 Vegas2, Resident Evil5. IGI, IGI2, Dark Sector, Prince of Persia - The Forgotten sands (and all parts), Left4Dead2, Street Fighter4 etc, Call of Duty: Black ops.
As the game i described above required 256 MB Graphics or more and was not supported to Intel HD Graphics in the PC Requirement, i could even successfully run on Intel(R) HD Graphics.
The game i was unable to run after every possible fix: Need for Speed: Shift, Silent Hill: Shattered Memories, Amnesia - The dark Descent
So, My request is to make a fix in the Amnesia.exe to make it support Intel HD Graphics. I know its possible and you can do that.
Here is what i tried:
1. Installed Amnesia - The dark descent to C:\
2. Updated to Amnesia 1.01 (The latest patch available)
3. Entered Serial 11111111111111
4. Did Random Settings (LOw, Medium, High) but can not run.
5. When launched the game i get error "FATAL ERROR: Renderer #0 could not be initialized! Make sure Your graphic card drivers are up to date. Check log file for more information"
Thank you Sethioz.
Here is the log file details (Sorry could not attach it , because i get error (log file extension is not allowed)
Version 1.10 - s26ADEE0-539
-------- THE HPL ENGINE LOG ------------
Engine build ID 20100818114615
Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------
Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------
Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1024x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1)
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: Intel
Renderer: Intel(R) HD Graphics
Version: 2.1.0 - Build 8.15.10.2104
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 2
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 1.20 - Intel Build 8.15.10.2104
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 0
ATTENTION: System does not support const arrays in glsl!
Setting up G-Bugger: type: 0 texturenum: 3
ERROR: Frame buffer 'Deferred_GBuffer_Main' is not complete! Format is unsupported!
ERROR: Could not create frame buffer for Deferred renderer type: 0!
FATAL ERROR: Renderer #0 could not be initialized! Make sure your graphic card drivers are up to date. Check log file for more information.
The game i can run on Intel(R) HD Graphics without any problem(Lagging, Crashing) are - Far Cry2, Stalker - Clear Sky, Rainbow6 Vegas2, Resident Evil5. IGI, IGI2, Dark Sector, Prince of Persia - The Forgotten sands (and all parts), Left4Dead2, Street Fighter4 etc, Call of Duty: Black ops.
As the game i described above required 256 MB Graphics or more and was not supported to Intel HD Graphics in the PC Requirement, i could even successfully run on Intel(R) HD Graphics.
The game i was unable to run after every possible fix: Need for Speed: Shift, Silent Hill: Shattered Memories, Amnesia - The dark Descent
So, My request is to make a fix in the Amnesia.exe to make it support Intel HD Graphics. I know its possible and you can do that.
Here is what i tried:
1. Installed Amnesia - The dark descent to C:\
2. Updated to Amnesia 1.01 (The latest patch available)
3. Entered Serial 11111111111111
4. Did Random Settings (LOw, Medium, High) but can not run.
5. When launched the game i get error "FATAL ERROR: Renderer #0 could not be initialized! Make sure Your graphic card drivers are up to date. Check log file for more information"
Thank you Sethioz.
Here is the log file details (Sorry could not attach it , because i get error (log file extension is not allowed)
Version 1.10 - s26ADEE0-539
-------- THE HPL ENGINE LOG ------------
Engine build ID 20100818114615
Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------
Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------
Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1024x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1)
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: Intel
Renderer: Intel(R) HD Graphics
Version: 2.1.0 - Build 8.15.10.2104
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 2
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 1.20 - Intel Build 8.15.10.2104
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 0
ATTENTION: System does not support const arrays in glsl!
Setting up G-Bugger: type: 0 texturenum: 3
ERROR: Frame buffer 'Deferred_GBuffer_Main' is not complete! Format is unsupported!
ERROR: Could not create frame buffer for Deferred renderer type: 0!
FATAL ERROR: Renderer #0 could not be initialized! Make sure your graphic card drivers are up to date. Check log file for more information.