GRID - hacks and hacking, trainers and others
Re: GRID - hacks, trainers and others
hi again Sethioz.
Can u tellme with what program u edited " drift.xml " file ?
was it with notepad++ or some aproprieted program ?
because i wanted to "upgrade" ur file a bit
and it aint works in Notepad++
Can u tellme with what program u edited " drift.xml " file ?
was it with notepad++ or some aproprieted program ?
because i wanted to "upgrade" ur file a bit
and it aint works in Notepad++
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Re: GRID - hacks, trainers and others
i did explain about it already. text editor does not reconize some symbols so it means you can't save it, because text editor just messes up symbols.
i also said that im using hex editor. more specifically im using XVI32.
i also said that im using hex editor. more specifically im using XVI32.
Re: GRID - hacks, trainers and others
You should find out where the handling data is in the games memory and edit it from there, you might be able to find pointers to it, do some searchin around and find your own car's acceleration
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Re: GRID - hacks, trainers and others
actually thts wht i did, but i couldnt find a fast way to change it. check my turboboost tutorial to see how i did it. also this is how i made it in the demonstration, where i flipped the cars in garage.
i dont have it anymore, so i cant test.
i dont have it anymore, so i cant test.
Re: GRID - hacks, trainers and others
Hi Sethioz and big thanks for this tutorial !!!
Thanks to you I can set in real time a lot of parameter of My car... example:
- Hydraulics
- Power
- 8 gears
- Inertia value
- rpm engine
- Down force
- anti roll
- brake
-Weight
But I have a big question:
I have seen your video on tube with mustang KITT edition.... and no damage...
You can explain me please how do search the damage parameter and how disable ??
Big Thanks
KITT
Thanks to you I can set in real time a lot of parameter of My car... example:
- Hydraulics
- Power
- 8 gears
- Inertia value
- rpm engine
- Down force
- anti roll
- brake
-Weight
But I have a big question:
I have seen your video on tube with mustang KITT edition.... and no damage...
You can explain me please how do search the damage parameter and how disable ??
Big Thanks
KITT
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Re: GRID - hacks, trainers and others
yes indeed it takes no dmg, but I just used "no damage" option. however i can suggest you to search for it. my guess is that it can be 1 and 0, but no idea which is which. 1 = on and 0 = off, but game can read it 2 ways, either "no damage 1 = takes no damage" or "no damage 0 = damage is turned off" see my point ? it means that you have to try 2 different searches. one where you assume that when car takes no damage then value is 1 and when car takes damage the value is 0 and other search other way around, where car takes damage an value is 1 and when car takes no damage value is 0.
just a long shot, but could work.
just a long shot, but could work.
Re: GRID - hacks, trainers and others
mmmm.... very hard to find this value.... you not have any idea for disable damage ? in range memory of .csv is full of 0 and 1.... i have see a file raceload.jpk with some indication of damage and the value 0 is no damage... but i not have idea how to search...
ah.. another question:
I have edited .csv file line 68="Front" with "Four" and now my car have 4wd traction instead 2 frontal...
but i cannot find how edit into memory this value... because is not present into hack range...
you can help me please ??
Thanks
ah.. another question:
I have edited .csv file line 68="Front" with "Four" and now my car have 4wd traction instead 2 frontal...
but i cannot find how edit into memory this value... because is not present into hack range...
you can help me please ??
Thanks
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Re: GRID - hacks, trainers and others
Basic game hacking tutorial & Toolz for it < read this first. this is still a GRID hacks topic, not a discussion on how to use memory scanner/editor.
..and i meant search for 1 and 0 in memory, not change in file doh.
..and i meant search for 1 and 0 in memory, not change in file doh.
Re: GRID - hacks, trainers and others
Thanks !!
Ok, i have read the tutorial.... but can u make a method to find the line 68 into memory ?
I dont know how to set in real time "Front", "Rear" or "Four".... is possible with edit .csv but
i not find any way to edit this into memory....
Ok, i have read the tutorial.... but can u make a method to find the line 68 into memory ?
I dont know how to set in real time "Front", "Rear" or "Four".... is possible with edit .csv but
i not find any way to edit this into memory....
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Re: GRID - hacks, trainers and others
i have already explained how to find such things, compare memory view to csv (all in this topic).
Re: GRID - hacks, trainers and others
You would like to try for me to hack 2wd car into a 4wd ?
the csv parameter is into line 68 and not is numeric...
With numeric parameter is easy... i search example my edit unique value and when i find it i know the address...
but i cannot find a parameter "Front" "Rear" or "Four"..... help me please !! :)
I dont know only this two important hack... no damage and this 4wd traction...
Thnx
the csv parameter is into line 68 and not is numeric...
With numeric parameter is easy... i search example my edit unique value and when i find it i know the address...
but i cannot find a parameter "Front" "Rear" or "Four"..... help me please !! :)
I dont know only this two important hack... no damage and this 4wd traction...
Thnx
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Re: GRID - hacks, trainers and others
no, im long done with GRID, i deleted it year ago.
try opening 'hex view' in tsearch and search it there, or use artmoney. if not, just compare the file as i have explained. once you find even one address, then rest is right there, compare it to the original .csv file and you'll find it.
try opening 'hex view' in tsearch and search it there, or use artmoney. if not, just compare the file as i have explained. once you find even one address, then rest is right there, compare it to the original .csv file and you'll find it.
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Re: GRID - hacks, trainers and others
Hi Sethioz,I tryed your technique to change rankpoints
I'm using artmoney at the moment [the full one] ,tryed tsearch ,it's so hard to use although,I got the rankhack working in the lobby,and at one point hacked wins and losses but when i did another race it added xp but didn't save on game reboot?
Any ideas? I'm confused.
I'm using artmoney at the moment [the full one] ,tryed tsearch ,it's so hard to use although,I got the rankhack working in the lobby,and at one point hacked wins and losses but when i did another race it added xp but didn't save on game reboot?
Any ideas? I'm confused.
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Re: GRID - hacks, trainers and others
i had problems with the saving part too, im not sure how exactly it works, however you can probably find the breakpoint for that address and change it every time you start game.
read Basic game hacking tutorial & Toolz for it if you don't know how to use debugger (autohack) in Tsearch.
read Basic game hacking tutorial & Toolz for it if you don't know how to use debugger (autohack) in Tsearch.
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Re: GRID - hacks, trainers and others
Now i'm really confused,i won a round gained 1-2 more xp and autohack shows no breakpoint only a list of dll's loaded?
I followed your 'hacking games with memory editor' tutorial,no luck ..
I followed your 'hacking games with memory editor' tutorial,no luck ..
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Re: GRID - hacks, trainers and others
what list of dlls and where ?
if breakpoint did not show, then i dunno what else to try. i remember that i changed my expierience to like 3000000 or so and then i played online for hour (winning all races). next time when i logged in my experience was saved.
maybe it is because you have difference version of grid, don't know.
if breakpoint did not show, then i dunno what else to try. i remember that i changed my expierience to like 3000000 or so and then i played online for hour (winning all races). next time when i logged in my experience was saved.
maybe it is because you have difference version of grid, don't know.
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Re: GRID - hacks, trainers and others
i sha'll put up an imgshack link if thats ok by you.
here ..
Also when i search for integer 2 bytes when on the leaderboard,when i set them it doesnt set the value to the one i asked it to..
then after trying to get the right value,changing score on all integer types it fucks up,games jams,crashes.
Although,when im in the lobby,i can change rankpoints to whatever I want,but when i got to the leaderboard it plays up,says my previous amount of rankpoints which is a bit annoying.
load_dll is what i meant but ,ofcourse even after reading your tuts i cannot understand tsearch atall.
here ..
Also when i search for integer 2 bytes when on the leaderboard,when i set them it doesnt set the value to the one i asked it to..
then after trying to get the right value,changing score on all integer types it fucks up,games jams,crashes.
Although,when im in the lobby,i can change rankpoints to whatever I want,but when i got to the leaderboard it plays up,says my previous amount of rankpoints which is a bit annoying.
load_dll is what i meant but ,ofcourse even after reading your tuts i cannot understand tsearch atall.
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Re: GRID - hacks, trainers and others
no don't use some idiot image hosting, i have attachment option in forum for that, just use "upload attachment" and image will show up.
anyways as i said, im not sure whats wrong. as me and Thuuning wrote in previous posts, it works just fine and shows up everywhere, if it didn,t, then most likely its wrong address, this is why you need to test with your friend.
also the change is not instant, you have to close and re-open the rank board.
anyways as i said, im not sure whats wrong. as me and Thuuning wrote in previous posts, it works just fine and shows up everywhere, if it didn,t, then most likely its wrong address, this is why you need to test with your friend.
also the change is not instant, you have to close and re-open the rank board.
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Re: GRID - hacks, trainers and others
Ok i'll try that
Re: GRID - hacks, trainers and others
mmm.. experience point can be changed only into a board lobby... and is only a view trick.Sethioz wrote:what list of dlls and where ?
if breakpoint did not show, then i dunno what else to try. i remember that i changed my expierience to like 3000000 or so and then i played online for hour (winning all races). next time when i logged in my experience was saved.
maybe it is because you have difference version of grid, don't know.
The real xp are the same because the general rank list is not changed.
When you reload the game ex point cannot be saved, at restart show always the point in general rank list.
Indeed in rankboard there not your "3000000" but only the real rank gamers.. and only 2 racers hacked 1st and 2nd (187 and chase )
Ah.. sethioz when you reinstall grid ? i need your help for have 4x4 car hack and no damage !!
Thanks
great
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Re: GRID - hacks, trainers and others
no experience really does change, i know it should not, because it is server side. when Thuuning did this at first, i tought he is bullshitting me, but i went to game with him, he changed exp and i was able to see it too. first few times it was only so called view trick for me, but im pretty sure that it stayed at what i changed it to. i can't remember if there is some overall rank board, but if there is then check it and see if my name is there with 3030000 or 303000, i know i had something like that.
no i will not install it back. it is fairly easy to change drivetrain, compare to a 4wd car and see where's the differences.
no i will not install it back. it is fairly easy to change drivetrain, compare to a 4wd car and see where's the differences.
Re: GRID - hacks, trainers and others
... is not so easy for me to put 4wd drivetrain, i don't find any relevant value to change... I have try with hundred and hundred value but no effect..
I need your help, if you can reinstall grid and try to hack traction, with your experience is a 15min of your time... [p.l.e.a.s.e] :)
Your ex point are not in rank list.... for me don't enough to set into memory, need a packet editor or similar... bec I run always with ex point selfmade but server never save me.
Thanks for help
I need your help, if you can reinstall grid and try to hack traction, with your experience is a 15min of your time... [p.l.e.a.s.e] :)
Your ex point are not in rank list.... for me don't enough to set into memory, need a packet editor or similar... bec I run always with ex point selfmade but server never save me.
Thanks for help
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Re: GRID - hacks, trainers and others
i just realized something, i haven't put up Colin McRae rally 05 hacks, uhm. i was about to redirect you there, because CMR05 is similiar and it has all the lines commented already.
so instead you can get CMR05, open the handling file and compare to GRID, you will get very good idea what is what.
NOTE - it is probably not just RR, FR, FF, 4WD ..etc, it means you have to actually change the values to make rear or front wheels work.
easiest way is to compare FF car to a FR car. FF car has 0.0 where FR car has some value and FR car has 0.0 where FF car has some value, there can't be much of them. you can compare like 5 FF cars to 5 FR cars, this way you will find it very easily.
to make it even easier, do not make it 4wd, instead try to change FF to FR or FR to FF. once you find that, you can easily make it 4wd.
so instead you can get CMR05, open the handling file and compare to GRID, you will get very good idea what is what.
NOTE - it is probably not just RR, FR, FF, 4WD ..etc, it means you have to actually change the values to make rear or front wheels work.
easiest way is to compare FF car to a FR car. FF car has 0.0 where FR car has some value and FR car has 0.0 where FF car has some value, there can't be much of them. you can compare like 5 FF cars to 5 FR cars, this way you will find it very easily.
to make it even easier, do not make it 4wd, instead try to change FF to FR or FR to FF. once you find that, you can easily make it 4wd.
Re: GRID - hacks, trainers and others
... don't work... i cannot find the right value for put on the 4wd.... 0.0 or similar
I 'm not find the right way...
I 'm not find the right way...
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Re: GRID - hacks, trainers and others
just go them thru one by one, how long can it take...ony day max. it can also be the traction ratio or how its called.
on FR it would be 0,100 and on FF it would be 100,0 and 4WD would be 50,50 or 40,60 or 30,70 < this is usual ratio of 4wd cars.
Thuuning seem to knew a lot about GRID too, but i doubt he deals with it anymore.
on FR it would be 0,100 and on FF it would be 100,0 and 4WD would be 50,50 or 40,60 or 30,70 < this is usual ratio of 4wd cars.
Thuuning seem to knew a lot about GRID too, but i doubt he deals with it anymore.
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Re: GRID - hacks, trainers and others
still no luck,damn its frustrating,very frustrating that I can't even get rankpoints hacked since I lost them all :/
you know of a way to kick people without others voting?
you know of a way to kick people without others voting?
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Re: GRID - hacks, trainers and others
hmm nope, not sure if there even is a way, but there should be way to make anti-boot instead.
also in GTA 4, the drivetrain is handled as following:
1.0 < FF
0.0 < FR
0.5 < 4WD
0.4 < 40% front, 60% rear
0.2 < 20% front, 80% rear
0.8 < 80% front, 20% rear
you get the idea..
also in GTA 4, the drivetrain is handled as following:
1.0 < FF
0.0 < FR
0.5 < 4WD
0.4 < 40% front, 60% rear
0.2 < 20% front, 80% rear
0.8 < 80% front, 20% rear
you get the idea..
Re: GRID - hacks, trainers and others
Sethioz wrote:hmm nope, not sure if there even is a way, but there should be way to make anti-boot instead.
also in GTA 4, the drivetrain is handled as following:
1.0 < FF
0.0 < FR
0.5 < 4WD
0.4 < 40% front, 60% rear
0.2 < 20% front, 80% rear
0.8 < 80% front, 20% rear
you get the idea..
Very thanks for this idea, i find a "Rear power proportion for 4WD cars" parameter and is set to 0.7 .
If the car is 4wd the proportion work, but if the car is 2wd this parameter don't work..
At this moment i can't able to put 4wd in real time.. only off-line with csv mod :)
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Re: GRID - hacks, trainers and others
then it has 2 or more values to handle drivetrain.
1. should tell the game if car is FF, FR, RR or 4wd
2. other is to specify the ratio between front-rear (like 0.7 would be 30% front and 70% rear)
so if you find what says what drivetrain car has, then you can change it and THEN change ratio. in colin mcrae rally 05 it was simply FF, FR and 4WD.
1. should tell the game if car is FF, FR, RR or 4wd
2. other is to specify the ratio between front-rear (like 0.7 would be 30% front and 70% rear)
so if you find what says what drivetrain car has, then you can change it and THEN change ratio. in colin mcrae rally 05 it was simply FF, FR and 4WD.
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Re: GRID - hacks, trainers and others
that'd be awesome to have your own anti damage switch and anti boot.. I can change the mass of the car, totalled 6 cars with 1 :p but then the car broke >.>
ahh anti damage for components not bodywork is in that grid trainer on page 1,it works but you gotta mess around with it and the car still gets totalled .. not as quick but because of body damage :O,Any idea why xp comes up only as integer 8 bytes or 3 bytes, i mean once i changed it in 8 bytes and did a race it changed the 3 byte value [showed in artmoney when I searched for it],But the problem is I have around 2k experience points and over 100 values come up.. or even thousands.. could it be something to do with having an origonal grid copy ? I mean It's even seen by others but Doesn't go to the leaderboard .. which Is extremely annoying .. Am I missing something? I watched your youtube tutorial on bytes and sizes ,it cleared a few things up but still the values dont seem to be working as they should, maybe I have artmoney configured wrong? I have the full version from isohunt so I'm not too sure..
ahh anti damage for components not bodywork is in that grid trainer on page 1,it works but you gotta mess around with it and the car still gets totalled .. not as quick but because of body damage :O,Any idea why xp comes up only as integer 8 bytes or 3 bytes, i mean once i changed it in 8 bytes and did a race it changed the 3 byte value [showed in artmoney when I searched for it],But the problem is I have around 2k experience points and over 100 values come up.. or even thousands.. could it be something to do with having an origonal grid copy ? I mean It's even seen by others but Doesn't go to the leaderboard .. which Is extremely annoying .. Am I missing something? I watched your youtube tutorial on bytes and sizes ,it cleared a few things up but still the values dont seem to be working as they should, maybe I have artmoney configured wrong? I have the full version from isohunt so I'm not too sure..
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Re: GRID - hacks, trainers and others
bytes does not change, its hard to explain if you have no idea what byte is.
00 00 < 2 bytes of data
00 00 00 < 3 bytes of data
like that, changing bytes does not change anything .. aah just learn what byte is and how its shown in hex.
as i said, maybe you have different version and its patched, if my score is not on leaderboard, then obviously it is patched.
00 00 < 2 bytes of data
00 00 00 < 3 bytes of data
like that, changing bytes does not change anything .. aah just learn what byte is and how its shown in hex.
as i said, maybe you have different version and its patched, if my score is not on leaderboard, then obviously it is patched.
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Re: GRID - hacks, trainers and others
I said i'd learnt how bytes work lol .. Maybe my value isn't high enough or something .. last was 2226 rankpoints with no hacks .. but wanted to get to atleast number 2 on the leaderboard :P
got an idea i'll try it in a bit
got an idea i'll try it in a bit
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Re: GRID - hacks, trainers and others
ah.. now i know whats up .. although artmoney works with grid my rankpoints dont go up when artmoney is running even if i've done nothing.. seth.. it's been detected lol
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Re: GRID - hacks, trainers and others
whats been detected ? artmoney ? as far as i know, GRID has no anti-hack/debugging engines.
however you are still doing it wrong, no matter if rank points are patched or not, they will still change on client side.
however you are still doing it wrong, no matter if rank points are patched or not, they will still change on client side.
Re: GRID - hacks, trainers and others
Sethioz wrote:whats been detected ? artmoney ? as far as i know, GRID has no anti-hack/debugging engines.
however you are still doing it wrong, no matter if rank points are patched or not, they will still change on client side.
I followed your tut, but one things bugging me. Hope you can help me.
I know how to increasse accelration etc through csv. But like you said that only works offline. Now i've searched a few values (gear ratio) with tsearch and managed to change them ( by adding for ex: a 1 in front of gear ratio). What i did was just right clicked on value, press edit, and set a hotkey and specified the value to be set after hotkey is pressed. So that went well. Now why can't i do that for torque? Am i suppoed to replace the hex?
Any help is welcome.
Thanks.
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Re: GRID - hacks, trainers and others
well you are on right tracks, however it is not that easy.
for example i don't know all the steps from head, so no details, sry.
hex, you mean hex memory view ? yes this is only way to find those things, because they never change and you can't search for them. as i have explained and showed in videos, you have to compare game's memory to a csv file to find the right spot.
from there...yes you can just write your own values directly into memory using hex memory view, but its annoying and long if you wanna do it quick, before the online match starts.
for that, i can only point you to the right direction, you need to learn how to make trainers. this is the darker area for me, i have only wrote one basic trainer for dead space (if im right). you have to basically write a trainer, so trainer starts before game and forces game to use your data instead of default, replacing happens in memory so you can play online.
in trainer making, you can either make an image of game's memory (which won't work on this case, because csv is loaded into different locations each time) or force game to use certain code, but as i said, i have not wrote such trainers.
you can try to google for "how to beat dma"
dma = dynamic memory allocation.
maybe in future i will take it as project and make a video tutorial on how to make such trainer, but for now you have to google for that. ofc if you manage to do that, it would be nice if you share the info.
also you should check out "easy write" in Tsearch, i doubt it does the trick, but its interesting and can be useful.
for example i don't know all the steps from head, so no details, sry.
hex, you mean hex memory view ? yes this is only way to find those things, because they never change and you can't search for them. as i have explained and showed in videos, you have to compare game's memory to a csv file to find the right spot.
from there...yes you can just write your own values directly into memory using hex memory view, but its annoying and long if you wanna do it quick, before the online match starts.
for that, i can only point you to the right direction, you need to learn how to make trainers. this is the darker area for me, i have only wrote one basic trainer for dead space (if im right). you have to basically write a trainer, so trainer starts before game and forces game to use your data instead of default, replacing happens in memory so you can play online.
in trainer making, you can either make an image of game's memory (which won't work on this case, because csv is loaded into different locations each time) or force game to use certain code, but as i said, i have not wrote such trainers.
you can try to google for "how to beat dma"
dma = dynamic memory allocation.
maybe in future i will take it as project and make a video tutorial on how to make such trainer, but for now you have to google for that. ofc if you manage to do that, it would be nice if you share the info.
also you should check out "easy write" in Tsearch, i doubt it does the trick, but its interesting and can be useful.
Re: GRID - hacks, trainers and others
Well thank you for the info.
I was looking at the way you modified the c65 gear ratio( you added 2+ gears) and as i understand you did it through hex memory, by replacing the original hex of gear ration with the modified one. Will this permit you to play online with modified hex?
Secondly how did you come up with the hex modification for the c65? I know how to convert hex to dec, but your modifcation of c65 gear ratio makes no sense to me.
I assume this is your original hex memory:
4C 37 89 3D 8F C2 F5 3D 0A D7 23 3E CB A1 45 3E B0 72 68 3E B8 1E 85 3E 00 00 00 00 00 00 00 00
And this is the modified hex, where you put 2+ gears:
4C 37 89 3D 8F C2 F5 3D 0A D7 23 3E CB A1 45 3E B0 72 68 3E B8 1E 85 3E 9A 99 99 3E 7B 14 AE 3E
So what do the numbers in green mean and how did you come wup with them?
So it'd be nice if you could shed some light on that. Thanks again.
I was looking at the way you modified the c65 gear ratio( you added 2+ gears) and as i understand you did it through hex memory, by replacing the original hex of gear ration with the modified one. Will this permit you to play online with modified hex?
Secondly how did you come up with the hex modification for the c65? I know how to convert hex to dec, but your modifcation of c65 gear ratio makes no sense to me.
I assume this is your original hex memory:
4C 37 89 3D 8F C2 F5 3D 0A D7 23 3E CB A1 45 3E B0 72 68 3E B8 1E 85 3E 00 00 00 00 00 00 00 00
And this is the modified hex, where you put 2+ gears:
4C 37 89 3D 8F C2 F5 3D 0A D7 23 3E CB A1 45 3E B0 72 68 3E B8 1E 85 3E 9A 99 99 3E 7B 14 AE 3E
So what do the numbers in green mean and how did you come wup with them?
So it'd be nice if you could shed some light on that. Thanks again.
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Re: GRID - hacks, trainers and others
no no, you don't convert anything.
ill use Tsearch as example, you open "HEX view" in tsearch (it is memory hex view ofcourse) and along side you open c65.csv file in text editor (or in hex editor if you wish, doesnt matter what you use).
first, to make things clear. when you have opened HEX view in Tsearch, it shows you game's memory, it means you can see all the loaded files (including c65.csv), but not inside of text and/or hex editor, but inside of game's memory. hex is used for memory view, because text editor can't read it (symbols and stuff). however it has ASCii view alongside it.
so now you have original c65.csv open and hex view of game's memory. now in .csv find some unique value and simply search it in the hex view of game's memory. then just compare game's memory to a .csv. in game's memory there are 00 00 00 between values, but its in same order.
so for example if you find gears, then 7th and 8th gear comes after 6th gear ofcourse and it says 00 00 00 00 there. if im correct GRID allocated 4 bytes for each value, so 7th and 8th gear are 00 00 00 00 00 00 00 00. so this data i added "9A 99 99 3E 7B 14 AE 3E" was just values.
how i know what to put there ?
well very simple, i did not convert anything. i modified .csv, ran game, used hex view to find this location in game's memory and just looked for it and copied it into a text file, then i changed .csv back, ran game again, found the place again and pasted that hex string over the place.
lil bit messy, but you seem to understand how this stuff works. and yes this allows you to play online.
basically this is trainer, difference between trainer and this, is that trainer does all the replacing part automatically for you..all you need to do in trainer is hit the hotkey and it replaces everything needed, but here you do that manually.
the hardest part is the writing of the trainer code, which does all that automatically.
you know it from head, like i said in the earlier post:
first search for "c65_v.2.5" and the first thing that comes up in memory (using hex memory view in Ts) is the right value, but you can't really tell trainer to do that hehe. .. like search for "c65_v.2.5" and then first result and then 10 bytes after that replace THIS with THAT.
but you should get the idea ..
ill use Tsearch as example, you open "HEX view" in tsearch (it is memory hex view ofcourse) and along side you open c65.csv file in text editor (or in hex editor if you wish, doesnt matter what you use).
first, to make things clear. when you have opened HEX view in Tsearch, it shows you game's memory, it means you can see all the loaded files (including c65.csv), but not inside of text and/or hex editor, but inside of game's memory. hex is used for memory view, because text editor can't read it (symbols and stuff). however it has ASCii view alongside it.
so now you have original c65.csv open and hex view of game's memory. now in .csv find some unique value and simply search it in the hex view of game's memory. then just compare game's memory to a .csv. in game's memory there are 00 00 00 between values, but its in same order.
so for example if you find gears, then 7th and 8th gear comes after 6th gear ofcourse and it says 00 00 00 00 there. if im correct GRID allocated 4 bytes for each value, so 7th and 8th gear are 00 00 00 00 00 00 00 00. so this data i added "9A 99 99 3E 7B 14 AE 3E" was just values.
how i know what to put there ?
well very simple, i did not convert anything. i modified .csv, ran game, used hex view to find this location in game's memory and just looked for it and copied it into a text file, then i changed .csv back, ran game again, found the place again and pasted that hex string over the place.
lil bit messy, but you seem to understand how this stuff works. and yes this allows you to play online.
basically this is trainer, difference between trainer and this, is that trainer does all the replacing part automatically for you..all you need to do in trainer is hit the hotkey and it replaces everything needed, but here you do that manually.
the hardest part is the writing of the trainer code, which does all that automatically.
you know it from head, like i said in the earlier post:
first search for "c65_v.2.5" and the first thing that comes up in memory (using hex memory view in Ts) is the right value, but you can't really tell trainer to do that hehe. .. like search for "c65_v.2.5" and then first result and then 10 bytes after that replace THIS with THAT.
but you should get the idea ..
Re: GRID - hacks, trainers and others
well very simple, i did not convert anything. i modified .csv, ran game, used hex view to find this location in game's memory and just looked for it and copied it into a text file, then i changed .csv back, ran game again, found the place again and pasted that hex string over the place.
I understand everything else apart from this. So let me tell you what i understand and hopefully you can correct me.
1) I modify for example Torque/acceleration values in the .csv.
2) I do test drive, pause game.
3) In tSearch i copy unique value into hex memory search.
4) I click on magnifying glass and search value from .csv ex: 0.8000 (modified value), float, exact value.
5) I pinpoint the right value from list and view the hex memory ( games memory using tsearch).
6) I copy the hex digits in the mermory address into a notpad (???)
7) I undo any modifications made to the .csv file.
8) I run game again.
9) I repeat step 4) and 5) (using original value).
10) Paste the hex string (which was copied in notepad from step 6)) into the original one (hex memory in Tsearch) by using the replace button.
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Re: GRID - hacks, trainers and others
nah, you don't use that search, you search inside of hex view. you search for this "c65_v.2.5"
"c65_v.2.5" < this string is inside of c65.csv file, if you find it in memory, you have found the c65.csv file inside of game's memory, now you can simply scroll up and down to find the right position. all values related to c65 are very close, this is why you have to open .csv along side with hex view and compare them to find the right place/s.
here's video that shows you exactly what i did, only that its from other game, but this is exactly same what i did in GRID.
How to use memory HEX editor to hack games - avp2 hacks
"c65_v.2.5" < this string is inside of c65.csv file, if you find it in memory, you have found the c65.csv file inside of game's memory, now you can simply scroll up and down to find the right position. all values related to c65 are very close, this is why you have to open .csv along side with hex view and compare them to find the right place/s.
here's video that shows you exactly what i did, only that its from other game, but this is exactly same what i did in GRID.
How to use memory HEX editor to hack games - avp2 hacks
Re: GRID - hacks, trainers and others
Ok, that makes it a whole load easier. I'll try that out then let you know if i succeeded.
So apart from that , is everything else i mentioned correct?
Thanks.
So apart from that , is everything else i mentioned correct?
Thanks.
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Re: GRID - hacks, trainers and others
pretty much, exept as i said you can't use the normal search, you have to find it inside of hex view. once you find it, then yes you copy the "gears" hex string into notepad or something (modified gears).
if you are able to build a trainer, you can force game to load your modified .csv data instead of default.
for example instead of replacing only gears, you could replace whole car.csv inside of memory.
if you are able to build a trainer, you can force game to load your modified .csv data instead of default.
for example instead of replacing only gears, you could replace whole car.csv inside of memory.
Re: GRID - hacks, trainers and others
I'm going to try the hex thingy right now.
about the trainer and forrcing GRID to read the modified .csv, i'm pretty sure you have to build a program for that, i might just know how to do that using simple c language but then linking it to the program is another problem, i'll let you know if i find something.
about the trainer and forrcing GRID to read the modified .csv, i'm pretty sure you have to build a program for that, i might just know how to do that using simple c language but then linking it to the program is another problem, i'll let you know if i find something.
Re: GRID - hacks, trainers and others
Hey sethioz for some reason i can't reaplce the hex, when i try to replace the hex a load bar appears but the hex stays the same????
BTW, i found a way to improve on your method. Instead of comparing .csv with hem memory editor. First find value with magnifying glass, then double click on first value, then value will move to right hand side. Above value there are buttons ( Freeze, unfreeze etc...) and there is a button which allows you to view the hex memory of the value.
Try it yourself and let me know.
EDIT:
Ok i got another question, i managed to replace the hex nut haven't tried it online.
My question is the following: Do i have to do this before EACH RACE? Or just once?
Oh and I can't find the replace option in Artmoney, I'm using Artmoney because like you said you can't replace long strings in tSearch
BTW, i found a way to improve on your method. Instead of comparing .csv with hem memory editor. First find value with magnifying glass, then double click on first value, then value will move to right hand side. Above value there are buttons ( Freeze, unfreeze etc...) and there is a button which allows you to view the hex memory of the value.
Try it yourself and let me know.
EDIT:
Ok i got another question, i managed to replace the hex nut haven't tried it online.
My question is the following: Do i have to do this before EACH RACE? Or just once?
Oh and I can't find the replace option in Artmoney, I'm using Artmoney because like you said you can't replace long strings in tSearch
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Re: GRID - hacks, trainers and others
as about C, sure you can, you can write anything in C, but its easier to use some kind of a trainer maker.
so i do only one search and i'm already in the right position, comparing is important, because .csv loaded into game's memory does not appear exactly in right order all the time, it also has some other values between. ..or they are just swapped..etc.
I compare it to the .csv file so i know what is what in game's memory.
i think somewhere i said you have to exit game when changing .csv, but you don't. if im correct, then .csv is loaded each time you choose car and enter race with it. so it should be enough if you just go to main menu, select the car again and enter race again (to make game reload .csv)
This is how i made the famous TurboBoost hack, I compared .csv to game's memory, then i highlighted the value and added it into cheat list and made hotkeys, but again i had to do it each time i entered race.
as about ArtMoney, it cant change very long strings either, this is why you need to build a trainer for more things.
Ofcourse there is always something that points game into right memory location, im sure it is possible to change that. either point game to your own .csv, or tell game to always load .csv into same place or find empty place in game's memory and write your data there and then tell game to read that place instead (this is how trainers work). you can inject your own data into game's memory (into empty place) and then point it there, instead of original.
Tsearch has execellent tutorial in it, but its very basic.
NOTE - while in single player race or garage, then each car has it's own data !!! yes thats right, you can make A.I. cars jump too. this is what you can see in my TurboBoost demonstration video, where i made the other car on background jump.
if you want to see videos, just click on the "Video Blog" ..all of my GRID videos are there.
to me it seems longer and harder, well yes it is also mag glass, but it is in the hex view window, not the one in 'search'.BTW, i found a way to improve on your method. Instead of comparing .csv with hem memory editor. First find value with magnifying glass, then double click on first value, then value will move to right hand side. Above value there are buttons ( Freeze, unfreeze etc...) and there is a button which allows you to view the hex memory of the value.
Try it yourself and let me know.
so i do only one search and i'm already in the right position, comparing is important, because .csv loaded into game's memory does not appear exactly in right order all the time, it also has some other values between. ..or they are just swapped..etc.
I compare it to the .csv file so i know what is what in game's memory.
yes, unfortunetly GRID loads .csv file only when you choose the car and memory location of the loaded .csv is always different.My question is the following: Do i have to do this before EACH RACE? Or just once?
i think somewhere i said you have to exit game when changing .csv, but you don't. if im correct, then .csv is loaded each time you choose car and enter race with it. so it should be enough if you just go to main menu, select the car again and enter race again (to make game reload .csv)
This is how i made the famous TurboBoost hack, I compared .csv to game's memory, then i highlighted the value and added it into cheat list and made hotkeys, but again i had to do it each time i entered race.
as about ArtMoney, it cant change very long strings either, this is why you need to build a trainer for more things.
Ofcourse there is always something that points game into right memory location, im sure it is possible to change that. either point game to your own .csv, or tell game to always load .csv into same place or find empty place in game's memory and write your data there and then tell game to read that place instead (this is how trainers work). you can inject your own data into game's memory (into empty place) and then point it there, instead of original.
Tsearch has execellent tutorial in it, but its very basic.
NOTE - while in single player race or garage, then each car has it's own data !!! yes thats right, you can make A.I. cars jump too. this is what you can see in my TurboBoost demonstration video, where i made the other car on background jump.
if you want to see videos, just click on the "Video Blog" ..all of my GRID videos are there.
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Re: GRID - hacks, trainers and others
Yeah.. I know somethings not right,or where i'm going wrong but,
what happens is I search for the value ,then do a match ,then try and filter the values for the one thats changed eg 2226 rankpoints to 2229 .. doesn't work...
but when I changed my username with a string it's fetched the rankpoints.. so I got one of the high rankpoints users .. searched the value ,5 values came up,2 integer 8 bytes,1 3 bytes ,and an r.integer 3 bytes ,but when I changed back to my username it seems none of these values changed.. and also the rankpoints dont change when I get artmoney up.. could it be anything to do with grid 1.2 or 1.0?
what happens is I search for the value ,then do a match ,then try and filter the values for the one thats changed eg 2226 rankpoints to 2229 .. doesn't work...
but when I changed my username with a string it's fetched the rankpoints.. so I got one of the high rankpoints users .. searched the value ,5 values came up,2 integer 8 bytes,1 3 bytes ,and an r.integer 3 bytes ,but when I changed back to my username it seems none of these values changed.. and also the rankpoints dont change when I get artmoney up.. could it be anything to do with grid 1.2 or 1.0?
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Re: GRID - hacks, trainers and others
well as i said, to me they did change, and Thuuning was also able to change rank points (as seen on video)
did they showed up in leaderboard ? no idea, i think they did before.
did they showed up in leaderboard ? no idea, i think they did before.
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Re: GRID - hacks, trainers and others
whats wierd is ,if i freeze them it does but it doesn't save.. nothing I seem to do saves which is very wierd.. maybe I'm doing something really wrong?
Maybe If I Showed you how I do it you could correct me please?
Maybe If I Showed you how I do it you could correct me please?
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Re: GRID - hacks, trainers and others
as i said, its probably patched, it is already very strange that other ppl even see it.
basically you can compare it to this forum, if you search for "932909d09fdsa" < this value and change it, it would be visible only for you, not for others, but in GRID it changes for others, which is very strange.
basically you can compare it to this forum, if you search for "932909d09fdsa" < this value and change it, it would be visible only for you, not for others, but in GRID it changes for others, which is very strange.
- SCFAdamVcG
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Re: GRID - hacks, trainers and others
I figured it out,the value changes when I exit the score board but if I freeze it ,the value seems to change adress.. possibly it's stored in the savegame..
but I can't quite figure out ,I beleive it's receiving the score from the server
but I can't quite figure out ,I beleive it's receiving the score from the server