General Requests Discussion

..if you have any kind of requests regarding what I do or if you want to report a problem with site (download, dead link ..etc)
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General Requests Discussion

Post by Sethioz »

want hacks for some game ? post it here and add as much details as possible !
for example:
does it have anti-cheat system (like punkbuster)
is it online or offline game
is there any trainers/hacks/cheats available for this game in web
is it a free game
is it possible to minimize game normally (for example resident evil 4 can't be maximized after minimize)
and anything else you can think of.
dont just pop up here and whine tht u want hacks...do some research first about the game and then ill see wht i can do. if its not free game then im not going to buy it ! ofc i can get cracked version and host a LAN server. well post .. then ill see wht i can do about it.
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Re: Requests!!!

Post by mazrit »

I've got a request for Devil May Cry 3 for PC... (you can easily torrent it)

I've managed to unpack some of the files thanks to some tools I found, but the one thing I'm trying to do is change the sound effects.

inside some of the pac files is a container with the .bd extension, which contains all the .wav files i want to unpack (and then repack later)

here is a bd file:

http://www.sendspace.com/file/z8f60v

You can scan it and play the sound effects with PSound, which you can get here

http://www.zophar.net/utilities/download/PSound133.zip

I've checked the hex code of dmc3se.exe in a hex editor, and saw the sound files in the header, but I don't really know how to edit them from there.

If this thing doesnt interest you, then I've got another problem, this time with a game called Devil May Cry 4 for PC.

DMC4 uses an .arc compression for its files, and I'm having a hard time figuring out how to extract them

I found this tool that extracts arc files for a game called Lost planet, but it doesn't work too well with DMC4. It extracts the folders, but the files in the folders cannot be opened, which means DMC4 uses a different compression technique than Lost planet.

Here's the tool:

http://int0thegame.blogspot.com/2007/06 ... n-arc.html

here is an arc file from the game:

http://files.filefront.com/uPlayerDante ... einfo.html

i hope i get some help :)
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Re: Requests!!!

Post by Sethioz »

had both, dmc3 and dmc4 (deleted it recently), but im not much into modifying sounds and such in games. i make the hacks that mostly effect your gameplay. i never looked that, but dmc4 uses .arc files to store sounds ?
what do you want to do exactly ? edit sound effects ? or simply extract them ?
as about hex editor, if you edit something in the .exe file, then it will have effects in game. so if you replace like shoot.wav with melee.wav (for example) then shooting should make different sound, but if sounds are packed in the .arc files, then you cant easily add your custom sounds, but it was just example about HEX.
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Re: Requests!!!

Post by Rominucka »

Let me start off by saying that I am a complete novice.

The game is called Terrordrome.
http://www.terrordrome-thegame.com/download.html
It's a free game.

It is made on a program called Fighter Maker 2nd which lets you make your own fighting game from scratch.
http://www.fmhq.us
Unfortunatley you have to be a member of this site to download it. I could send it to anyone who's willing to help me.

I want to be able to open the game in the Fighter Maker 2nd Editor (included in the Fighter Maker download) so I can take the sprites, stages, sounds, etc for my own purposes.

From what I know so far, you need a hex editor and every file might have to be hacked (player files, stage files, etc).

Can anyone help me with this?
Thanks.
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Re: Requests!!!

Post by mazrit »

Thanks for the reply :mrgreen:
had both, dmc3 and dmc4 (deleted it recently), but im not much into modifying sounds and such in games. i make the hacks that mostly effect your gameplay.
Well at first I was looking at the hex code to find a way to change the color of the Laser gun (which was pink), into the color green, until I noticed [name].wav files in the header... well anyway is there a way to do that?
i never looked that, but dmc4 uses .arc files to store sounds ?
Ya DMC4 stores everything in .arc files, except the background music, which are simply ogg files.
what do you want to do exactly ? edit sound effects ? or simply extract them ?
Well for DMC4, i'm not too interested in modding it, I simply want to extract the arc files so that maybe i could place the models and textures in DMC3, but for DMC3, I'm looking to do all kinds of things... like as for the gameplay changes, I'm trying to figure out what to edit in the hex code to make Dante fire his charge shots instantly and infinitely only when Devil Triggered, and make one move called Wild Stomp, which is accessible only in Gunslinger style, available in all the other styles as well.
as about hex editor, if you edit something in the .exe file, then it will have effects in game. so if you replace like shoot.wav with melee.wav (for example) then shooting should make different sound, but if sounds are packed in the .arc files, then you cant easily add your custom sounds, but it was just example about HEX.
So if I have a custom .wav file, how do I go about editing the hex code to replace the one in the .exe file? Or can I simply swap the .wav files with each other? How do I locate which hex code I should change?
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Re: Requests!!!

Post by Sethioz »

Let me start off by saying that I am a complete novice.

The game is called Terrordrome.
http://www.terrordrome-thegame.com/download.html
It's a free game.

It is made on a program called Fighter Maker 2nd which lets you make your own fighting game from scratch.
http://www.fmhq.us
Unfortunatley you have to be a member of this site to download it. I could send it to anyone who's willing to help me.

I want to be able to open the game in the Fighter Maker 2nd Editor (included in the Fighter Maker download) so I can take the sprites, stages, sounds, etc for my own purposes.

From what I know so far, you need a hex editor and every file might have to be hacked (player files, stage files, etc).

Can anyone help me with this?
Thanks.
ive heard about such ''game makers'', but never heard this one or the game. i think you need source files to be able to make the game again. im not sure how fighter maker works, but i think that its not possible to edit a complete game. what file format it uses ? if fighter maker can open those files then it should be easy.
but what problem you have exactly ? why you cant extract files from game ?

Well at first I was looking at the hex code to find a way to change the color of the Laser gun (which was pink), into the color green, until I noticed [name].wav files in the header... well anyway is there a way to do that?
about colors, models..etc. i think you need to extract game files (if they r packed) or simply edit them with a right editor. as i said im not a modellered and i have never actually made any models or modified them.

about .arc files. im pretty sure that it was some ms-dos file format.
anyways here's a link that may intrest you -Click here-

about editing the sounds. i really havent done anything like that (exept in avp2 with memory editor). you CAN change them in hex. if game has files built into other files you cant add custom sounds, but you can replace them with other sounds that exist in game.

NOTE - plz make a new topic if you want to discuss game editing or such things (it should go into Software related). its more like modding than hacking :)


EDIT and UPDATE: plz dont discuss editing, modding and hacking here ! I made a sub-forum for modding and editing. plz make a thread there with a specific game or program name. its getting messy here lol
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Re: Requests!!!

Post by doju56 »

I'd like to make a request for something stupidly simple, that I haven't been able to find a clean/undetected version of. What I'd like has less to do with any specific game and more a 3rd party stand alone. I'd like a program that can display something like a red dot or square in the center of my screen, say 3x3 pixels, maybe a little larger.. Something visible for guns without targeting receptacles. It would have to overlay everything, or at least the full screen game window. Obviously I'm not out to get advanced weapons or anything like that I just hate their itty bitty dot on the free set of crosshairs.. The idea of paying for a decent set of sights irritates me. I don't need aimbots or advanced guns or any of that shit, I can rely on skill for kills. Or at the very least lag. Honestly I've been surprised at the troubles I've had finding a stand alone for the dot that's undetectable by punkbuster.

Of course maybe I'm searching with the wrong keywords.

And it can't be detectable by punkbuster. There are versions I have tested and punkbuster bans the accounts. The game I'd like to use it on being Warrock.

Warrock; first person shooter, online multi player, protection via punkbuster. It is free with the exception of items/maps that can be unlocked by paying cash, or hacks I suppose. I've tried a few programs that came up dirty. There are many hacks already made out there but I haven't had much success finding up to date working ones that don't get accounts banned or try to put nasty shit on my comp.

If you could help me out or point me in the direction of a working undetectable one I'd be somewhat grateful. Course if you want to get crazy and go all out with weapon hacks, aimbots, and other such shit I wouldn't complain.

Or maybe point me towards a "good" tutorial for making programs undetectable so I could modify what I already have. I assume such things are quite possible, perhaps beyond my abilities, but still well within the realm of reality.
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Re: Requests!!!

Post by Sethioz »

Actually its very good idea !
i never tought about it before. some general crosshair would really be nice, something that works for all games. well msn doesnt get detected, and msn shows those stupid pop ups on top of everything, so its possible for sure.
ill take a look around and post it as a sticky.

as about warrock, i had it. it is still very hackable game. i played it for like 1-2 hours and saw at least 3 hackers already. one of them simply killed everybody with one grenade on whole map lol. others just shot u thru everything. if you want up-to-date hacks you can try mpcforum.com. there's lots of stuff for warrock, but i couldnt bother with it. since mpcforum is totally full of junk these days (pop ups, commercials, ads..etc). and theres too many topics about it too, but ofc it includes working hacks, but i doubt you find a crosshair, maybe only for warrock, but nothing general. so i gonna do some research on how to get a general overlay crosshair.



Crosshair Topic continues -HERE-
-universal crosshair for all games
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Re: Requests!!!

Post by pohead123 »

Hey I hear you actually got grid hacks working online?

any chacne u could make up a little tut or release a littlte cheat?

the cheathappens trainer doesn't work online :-(

If you could do that thanks!

ps I only have one post I know, but I'm going to be an active member here!
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Re: Requests!!!

Post by Sethioz »

have you tried the search ? ok i know its annoying, when i go to some other forums i always ask first too lol.
anyways there's topic about GRID hacking.

-GRID hacking & stuff-

as about GRID, i really dont have much intrest in it. i only proved that it is possible to go over 700kmh online and also make ur drifting way easier or just change multiplier. further GRID discussions into the GRID hacking topic plz.
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Re: General Requests Discussion

Post by Link »

Hello I am looking or item dupeing and a speed hack for Ragnarok Online Private Server more info on ragnarok online can be found here
does it have anti-cheat system there is no anticheat system
it's a Massive multi player online game
is there any trainers/hacks/cheats available for this game in web. Yes only trainer is bot more info at openkore
is it a free game? Yes if you look for a private server I am currently playing http://www.desire-ro.net/ a Ragnarok Private Server.
is it possible to minimize game normally? Yes you can Alt+Tab

Also I been looking at this guide about how to use WPE Pro for this game guide can be found here but I just cant figuer it out
Here is the guide

WPE Pro Tutorial

---ULTIMATE WINSOCK PACKET EDITOR PRO TUTORIAL---

I Introduction and Required Files
II Basic Overview of WPE Pro
III Understanding Packets
IV Sniffing Packets
V Sending Packets
VI Filtering Packets



PART I - Introduction and Required Files

Winsock Packet Editor Pro (referred to as WPE Pro) is a packet editing utility

used for many purposes related to network analyzation, security, and game hacking (which

is what will be covered in this tutorial). WPE Pro analyzes, or "captures" packets (data)

sent and recieved over a network, in this case the internet. Packets are divided into raw

bytes which are hex codes which give issue commands for the server to execute (SENT

packets), or issue commands for the client to execute (RECIEVED packets). Game hackers can

use WPE Pro to modify the packets sent/recieved by the client or to send a single or set

of packet(s) to a server. Modifying packets can completely change the outcome of the

action taken by the client/server to the advantage of the player.

To recieve a copy of WPE Pro go to http://wpepro.net/index.php?categoryid=9 and

while you are there, snag a copy of Perm Edit as well. Perm Edit can be used to grant

system access to WPE Pro allowing it to target files which are hidden processes (World of

Warcraft is a good example).


PART II - Basic Overview of WPE Pro

In this section, I will briefly describe the functions available in WPE Pro. Note

that more information on these functions will be explained later on in this tutorial.


Target Program - This will allow you to select the process to capture packets from

(Your game client's .exe file) If you cannot find your game client in the process list,

you need to grant WPE Pro system access with Perm Edit.


Trace Console - This consists of a Play Button, Pause Button, and Stop Button

which will start, pause, and stop packet analyzation (or sniffing). It also displays a

buffer gauge which shows how much of your network resources are being used by the game

client, and a Packet gauge showing how many packets have been captured by WPE Pro. (Click

on "Trace Console" next to "Target Program" to show/hide this feature). You can also use

the Detail tab to display a more detailed packet capture display telling how many packets

captured were Sent, SendTo, Recieved, RecievedFrom. To return to the default gauges click

the "Gauge" tab.


Actions Console (Filters)- This display by default your Packet Filters (which are

used to modify or change packets). In this console you can double click a filter to change

the settings of the filter. To start filtering (modifying) the packets just click the "On"

button at the top of this console and click "Off" to stop filtering. (Note that packet

filters cannot be edited while the packet filter feature is ON. You can also Save, Save

As, or Open with the Folder and Disk Icons. The "X" Icon will erase the selected filter,

and the Trash Can Icon will erase all filters in the list.


Actions Console (Send) - Clicking the "Send" tab in the Actions Console will

display the "Send List" which can be used to send a list or single packet to the server

any amount of times (1 time - Continuously Send). To add a packet to be sent to the server

click the Blank Page icon, and input the data to be sent to the server. Make sure the

"size" of the packet is the size of the original packet and identical to the original

packet you captured that you wish to send. You can also save/open packet lists in this

window for future use of the same hack you have created. The start/stop buttons will start

or stop a packet send. Make sure that you set the socket ID for the packet before sending

to the server or it will result in error (see "Sending Packets" below).


Packet Data Window - After you capture packets and hit the stop button, a window

will appear with the information captured. It will display the source of the packet, the

destination of the packet, the packet size, all the bytes in the packet, and whether it

was a Send, SendTo, Recv, RecvFrom packet. Here is where you will collect information for

building Send Lists or Packet Filters. Upon selecting a packet, all the data will be shown

in the bottom half of the window (which is useful for packets that will not fit in the top

half of the window as it only shows the first 42 or so bytes of the packet) To save the

list of packets captured, you can save a text file in the "File" dropdown menu with

File>Save As>Text File I always use Hide IPs as it is easier to compare this way.


PART III - Understanding Packets

First of all, before thinking "Hey, I get it now lets go hack me 80 Billion Gold,

Buy Uber Weapons, Hack my character to level 999 and sell my account on EBay" STOP. It's

not gonna happen like that and you are better off reading the rest of this tutorial before

even attempting something so childish...but if you must go waste an hour of your life and

than come back to this tutorial.

Before you hack the world mr. hot head, you must understand a packet and how the

client and server reacts to them. A packet consists of bytes which are hex-based codes

ranging from 00 to FF in hex. If you do not understand Hex I will give a little example

but will not linger on the subject (if you don't understand use Google) 00 - 09 are just

that...0 - 9...but 10 in hex is not really ten, but 16.....0A is 10 in hex. Below is a

little table to help understand Hex Codes:

00 - 0
01 - 1
02 - 2
03 - 3
04 - 4
05 - 5
06 - 6
07 - 7
08 - 8
09 - 9
0A - 10
0B - 11
0C - 12
0D - 13
0E - 14
0F - 15
10 - 16
11 - 17
12 - 18
13 - 19
14 - 20
15 - 21
16 - 22
17 - 23
18 - 24
19 - 25
1A - 26
1B - 27
1C - 28
1D - 29
1E - 30
1F - 31

and so forth all the way up to FF which is 255.

Every byte in the packet feeds the server information on what action to perform...here is

an example packet which is not real or belonging to any game at all, but just an

example...

20 00 3A 4C 00

The first byte (20) or two bytes (20 00) USUALLY tell the server which action to

perform....lets pretend the first two bytes 20 00 tell the server to move the character (I

know this because I sniffed packets of only moving the player around and taking no other

action and they all started with the same two bytes). the bytes following a command are

arguments or parameters for the command "Move Player" meaning the programmer made the game

to accept three arguments for the command "Move Player" (assuming this is a basic packet

structure...some programmers have better security than a plain packet like the one in the

example, but moving on...)

PART IV - Sniffing Packets

Using the example made up game from above I will teach you how to Sniff and do a

basic analysis on packets. After Targeting your client program (Click "Target program">

"You Game Client's .exe Here") Click the "Play Button" on the Console window. Go back to

the game client, and move up...no other direction, just up. Go back to WPE Pro and click

the "Stop Button" in the console window...if you dont know what Play/Stop buttons look

like you are retarded and hopeless to the game hacking community stop reading now, go to

walmart and buy a cheap DVD Player and read the manual, and than come back

After capturing packets of the player moving in no direction but up you may get the

following packets:

(NOTE ONLY LOOK AT THE "SENT" PACKET TYPES NOT THE "RECV"...YOU CAN DISABLE EVEN CAPTURING

THE RECV PACKETS IN THE DROP DOWN MENU "View > Option"...I ALWAYS UNCHECK RECV and

RECVFROM AS THESE ARE NOT USUALLY NEEDED IN PACKET EDITING)

20 00 3A 4C 00 (The original "Move Player" packet from above /\)

20 00 3A 4B 00
20 00 3A 4A 00
20 00 3A 49 00

See the pattern here....thats what packet sniffing is about, patterns and comparisons. we

now know that the the 2nd argument (4C in the original packet) is the Y position of the

character. We can perform many tests to figure out (decode) what the other arguments mean

now...so lets just move to the left while scanning starting with the original packet...

20 00 3A 4c 00

20 00 39 4C 03
20 00 38 4C 03
20 00 37 4C 03

Can you guess what the 1st argument is......if you guessed the X position of the player,

you are correct! but heres another one for ya....we got one more parameter (the last byte)

but what could it be....hmmmmm

first one to reply with the correct answer gets a cookie :-)

So now we got the "Move Player" command down....the first two bytes tell the server to

move player, the next byte is the X position followed by a byte containing the Y position,

and than the ********* of the player as the final byte.

I smell a warp hack in the making right now....hopefully you get the just of what packets

are/do now and how to scan for them...we will now continue on to the next section on

sending packets!

PART V - Sending Packets

Using the above example I made up in the "Sniffing Packets" section I will teach

you how to send packets. Now that we know the break down of the "Move Player" command we

will make a basic teleport hack using the "Send Packet" function of WPE Pro. First step is

to add the packet to the list.

There are two ways we can do this. The first step in both ways of sending packets

is to click the "Send" tab in the Actions Console (The bottom tabs on the left side of the

screen where it says Filters/Send).

The hard way is to manually add the packet by clicking the "Blank Page" Icon. We

know the size of the "Move Player" packet is 5 bytes so adjust this setting to 5 and you

will have 5 bytes to input data into. You can manually input "20 00 3A 4C 00" which is the

original example packet. Now modify byte 3 and 4 to hex values of the X position and Y

position you wish to warp to and name it "Teleport Player" (bytes 3 and 4 are the bytes

containing "39 4c" if your lame and can't count).

The easy way to add the packet is go the Packet Analysis Window and right click on

any of the "Move Player" packets and click "Add to Send List" and than double clicking on

the packet that was added to the send list and editing the X/Y position bytes.

Before sending a packet you must always get the Open Socket that the client is

using which is very easily done...just right click any of the Move Player packets in the

Packet Analysis Window and click "Set Send List with this socket id".

Now in your send list, click the check box and check the packet you have created

than click the Play button. In the pop-up window click the radio button labeled "(NUMBER

HERE) Time(s)" and make it 1 Time. The timer does not matter as it is just the pause in

milliseconds between sending the packet list again (which is not applicable here as we are

sending it one time). Make sure the radio button "Open Socket" is marked, and the open

socket is already put in the box because we used "Set Send List with this socket id".

Click the play button.

If the packet was sent successfully the Action Consol will display "Sent: 1

Error: 0" if it does not, than you're retarded and didnt follow directions. go back to the

client and OMG I'm standing on a wall!.....well...just modify the packet to a different

location, and send again until you're at the right position :-)

If you did not teleport, the client may be holding you X/Y position locally as

well which means you will have to log out, than log back in....than you will appear at the

location you warped to.....did I just hear a n00b shouting "w00t b1tchez"??? :-D

Part VI - Filtering Packets

Now you know how to send packets and you feel like king shizznit dont you? wel its

not all over yet...most of the popular game hacks used are actually through packet

filtering. In the Action Console click back over to the "Filters" tab and it will show a

filters list. now lets start sniffing packets and use a skill...we'll say "FireBall Lvl 1"

on the "Wild Pigmonkey"...now stop the sniffing and the Packet Analysis window will come

up with something like this:

1A 3B 34 56 08 22

Now sniff again using the skill "Earth Blast Lvl 1" on the same enemy we will get

this:

1A 3B 2B 70 08 22

BINGO!!! the 3rd and 4th byte is the skill used
(FireBall = 34 56 and Earth Blast = 3B 70)

Lets make a filter....Double Click on "Filter 1"

In the "Search" fields click on the box on the table under byte "003" and type "34 56"

(the bytes from a FireBall skill)
Now directly under that in the Modify Fields on byte 003 and 004 type for instance "96 2A"

Now uncheck "RECV and RECVFROM" in the "Search In:" section of the filter window.

Name it "FireBall Hack" and click Apply.

Check the box next to "FireBall Hack" and click the "On" button right above the top

filters name, and go back into the client....now cast FireBall.

Holy hell you just casted "Doom Ray Lvl 9" and cause about 20 million damage on the

beast...to bad the admin was watching you and banned you LOL....friek it just create

another account.

Part VII - Closure

Well that's basically it....but there will be more to come when I think of what

needs added to the tutorial. If anyone wishes me to add to this please PM me what you

think I should add as I am always open to suggestions and enjoyed writing this tutorial

for you guys. I hope this has helped someone out there and I wish you all a happy hacking!
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Re: General Requests Discussion

Post by Sethioz »

you should have made new topic for it.
anyways .. a MMO game. sounds like something for RaT. i really dont like MMOs and dont play them either. only MMO i hacked was Last Chaos and only because M gave me a start. threw me few hacks. There it was simply possible to use memory editor to change runspeed, attack speed..etc. it also had no anti-cheat system.

Ive heard those things about WPE pro, but not sure if it would work. similiar method does work on chatrooms, using tamper data. you can get admin option or even talk under somebody else's name.

no promises here, but i think RaT finds it intresting, she is into MMO games :) ofcourse this packet hacking method intrests me, i really wanna try it, but we'll see about it.
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Re: General Requests Discussion

Post by hiroka »

i want to request a hack/mod for Live For Speed
there is NO security at all(LOL)
can run in windowed mode
need to pay for, price is 24 pounds
i want a hack/mod for LFS, so that i can go like 200 km/h
i guess the hacking should not be easy, since i want to use it online, with around 20 other people.
there are some programs/trainers, but all can't be used.
so that's why i want this request for LFS
website to download: http://www.lfs.net
no crack for S2
here is link to buy http://www.lfs.net/?page=shop2&o=2 , if you want me to pay it back, please send me details where to send to with price, will pay 10% extra once you are done(PM)
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Re: General Requests Discussion

Post by Sethioz »

old good LFS. had it quite long time ago, but never tried any hacking on it.
not gonna buy it, because demo works just fine online and full is pretty much same.

Well i haven't hacked/modified it, but Luigi have:
-click here-
actually ive had this in mind for quite long and i wanted to test this myself. you are totally wrong about it, usually car games are extremely easy to hack, because they do not have any kind of checks on. Like in colin mcrae rally 05 you can simply edit game files and then join online session. i surely wanna take a look in it, but can't tell when. in meanwhile you can read the basic tutorials about game hacking and test some packet modifing and/or memory hacking on it, im sure its possible to make a TurboBoost hack there (jump) and make your car go like 500kmh instantly.

Edit:
LFS or LFS S2 ? which one you meant ? if you mean S2 then dont say anything, cuz ill get it anyways and test few things. if u meant normal LFS (lfs 1) then reply and say so.



if you have SPECIFIC request, then plz make a NEW topic under requests. Name of topic should be the name of the game! This one is getting messy lol and then ppl would also see if somebody have already made a request for it.
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Re: General Requests Discussion

Post by hiroka »

no no i mean, the Developers can find hacks/mods very easily, even with proxy hack.....and even more of those kind of hacks....but i'll try it myself
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Re: General Requests Discussion

Post by Sethioz »

no .. actually they cant. and if they do .. they simply fix it.
there's no demo for LFS anymore ? cant play online in demo .. or im missing something ?
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Re: General Requests Discussion

Post by hiroka »

no, to play LFS online now, you gotta buy the S2 licence, but i can pm you my info for S2, so you can check it out, if you want my username & password, just pm me
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Re: General Requests Discussion

Post by hitman.two »

I'm some what of a noob when it comes to hacking (i did the far cry diamond hack thx for that). So I was wondering if you can hack RuneScape. A friend of mine said that game cant be hacked i want to prove him wrong. I want to show him theres a hacker out there (you) who can prove him wrong. i don't know much about the game heard of it but thats about it. Can you help?
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Re: General Requests Discussion

Post by Sethioz »

well MMO games CAN be hacked. you can check LastChaos hacks to see what can be done there. I never even played runescape myself, but im sure that theres lot of things that can be done. RaT is playing MMO games mostly.
anyways as far as i know, RS does not use any anti-cheat system, so you can probably mess around with a memory editor. Really don't feel like getting it (cuz i dont like MMO games much), but i can give some tips what you can try.
one method is ofcourse using a packet editor to get higher level spells or something like that. Its been discussed here few times already on how to use it.
Last Chaos hack topic prolly comes in handy.
for example if speed is only character based (one is faster than other, but higher level wont give higher speed), then its possible to make your character run faster, like it was possible in Last Chaos
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Re: General Requests Discussion

Post by hitman.two »

Thanks Mate i'll see what i can do any use ful tips on what programs? i was wanting were i could boost up money on there
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Re: General Requests Discussion

Post by Sethioz »

think you should make a new topic under "exploits / hacks / cheats / trainers". specially for Runescape. so we can discuss runespace hacks there. and i dont think you can change your money, it maybe possible to tamper with it, but you cant directly change it.
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How to hack unlimited health for singleplayer games?

Post by Jopsy »

I was wondering how to hack unlimited health for single player games
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Re: General Requests Discussion

Post by paupav »

GAME: 2029 ONLINE GAME
ANTI-CHEAT: NO
AVAILABLE HACKS ON INTERNET: NONE ONLY CAN BE HACKED WITH WPE PRO BUT IT ISN'T SOME CHEAT COU U CANT THEN USE SPECIAL POWERS
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Re: General Requests Discussion

Post by paupav »

and its free game
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Re: General Requests Discussion

Post by Sethioz »

double posting is no use, answer will be same as i replied in other topic
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Re: Request

Post by nichie »

i play Jade Dynasty in private server online game(Haruki JD)
its a private server and the GMs are also never on
so i tried to do som modifications in the game files to change the values in the game
i tried over the web to find mods but theres nothing related to this game
i thought there can be done some thing to buy stuffs from the cash shop reducing the prices
i found this file which i attachd below which can be modded
i tried flex hex and other softwares to edit but noting changed
try if u can make any mods related to this
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Re: General Requests Discussion

Post by Sethioz »

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Re: General Requests Discussion

Post by Fab »

Hi,

(Sorry for bad English)

it possible cerate a Camera Hack for The Crew Game ?
because I would like to make videos on Youtube
as I did on Need for Speed World
look my videos for exemples : www.youtube.com/watch?v=hQ_O83bX5mI

thanks you
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Re: General Requests Discussion

Post by Sethioz »

why are you posting crew hacks into general topic? blah ..
anyway, this is more like a mod and i doubt crew allows mods. the crew hacks have already been discussed on the forum, use search.
but in short, such mods are not really my type of stuff.
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