General Requests Discussion
- Sethioz
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General Requests Discussion
want hacks for some game ? post it here and add as much details as possible !
for example:
does it have anti-cheat system (like punkbuster)
is it online or offline game
is there any trainers/hacks/cheats available for this game in web
is it a free game
is it possible to minimize game normally (for example resident evil 4 can't be maximized after minimize)
and anything else you can think of.
dont just pop up here and whine tht u want hacks...do some research first about the game and then ill see wht i can do. if its not free game then im not going to buy it ! ofc i can get cracked version and host a LAN server. well post .. then ill see wht i can do about it.
for example:
does it have anti-cheat system (like punkbuster)
is it online or offline game
is there any trainers/hacks/cheats available for this game in web
is it a free game
is it possible to minimize game normally (for example resident evil 4 can't be maximized after minimize)
and anything else you can think of.
dont just pop up here and whine tht u want hacks...do some research first about the game and then ill see wht i can do. if its not free game then im not going to buy it ! ofc i can get cracked version and host a LAN server. well post .. then ill see wht i can do about it.
Re: Requests!!!
I've got a request for Devil May Cry 3 for PC... (you can easily torrent it)
I've managed to unpack some of the files thanks to some tools I found, but the one thing I'm trying to do is change the sound effects.
inside some of the pac files is a container with the .bd extension, which contains all the .wav files i want to unpack (and then repack later)
here is a bd file:
http://www.sendspace.com/file/z8f60v
You can scan it and play the sound effects with PSound, which you can get here
http://www.zophar.net/utilities/download/PSound133.zip
I've checked the hex code of dmc3se.exe in a hex editor, and saw the sound files in the header, but I don't really know how to edit them from there.
If this thing doesnt interest you, then I've got another problem, this time with a game called Devil May Cry 4 for PC.
DMC4 uses an .arc compression for its files, and I'm having a hard time figuring out how to extract them
I found this tool that extracts arc files for a game called Lost planet, but it doesn't work too well with DMC4. It extracts the folders, but the files in the folders cannot be opened, which means DMC4 uses a different compression technique than Lost planet.
Here's the tool:
http://int0thegame.blogspot.com/2007/06 ... n-arc.html
here is an arc file from the game:
http://files.filefront.com/uPlayerDante ... einfo.html
i hope i get some help
I've managed to unpack some of the files thanks to some tools I found, but the one thing I'm trying to do is change the sound effects.
inside some of the pac files is a container with the .bd extension, which contains all the .wav files i want to unpack (and then repack later)
here is a bd file:
http://www.sendspace.com/file/z8f60v
You can scan it and play the sound effects with PSound, which you can get here
http://www.zophar.net/utilities/download/PSound133.zip
I've checked the hex code of dmc3se.exe in a hex editor, and saw the sound files in the header, but I don't really know how to edit them from there.
If this thing doesnt interest you, then I've got another problem, this time with a game called Devil May Cry 4 for PC.
DMC4 uses an .arc compression for its files, and I'm having a hard time figuring out how to extract them
I found this tool that extracts arc files for a game called Lost planet, but it doesn't work too well with DMC4. It extracts the folders, but the files in the folders cannot be opened, which means DMC4 uses a different compression technique than Lost planet.
Here's the tool:
http://int0thegame.blogspot.com/2007/06 ... n-arc.html
here is an arc file from the game:
http://files.filefront.com/uPlayerDante ... einfo.html
i hope i get some help
- Sethioz
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Re: Requests!!!
had both, dmc3 and dmc4 (deleted it recently), but im not much into modifying sounds and such in games. i make the hacks that mostly effect your gameplay. i never looked that, but dmc4 uses .arc files to store sounds ?
what do you want to do exactly ? edit sound effects ? or simply extract them ?
as about hex editor, if you edit something in the .exe file, then it will have effects in game. so if you replace like shoot.wav with melee.wav (for example) then shooting should make different sound, but if sounds are packed in the .arc files, then you cant easily add your custom sounds, but it was just example about HEX.
what do you want to do exactly ? edit sound effects ? or simply extract them ?
as about hex editor, if you edit something in the .exe file, then it will have effects in game. so if you replace like shoot.wav with melee.wav (for example) then shooting should make different sound, but if sounds are packed in the .arc files, then you cant easily add your custom sounds, but it was just example about HEX.
Re: Requests!!!
Let me start off by saying that I am a complete novice.
The game is called Terrordrome.
http://www.terrordrome-thegame.com/download.html
It's a free game.
It is made on a program called Fighter Maker 2nd which lets you make your own fighting game from scratch.
http://www.fmhq.us
Unfortunatley you have to be a member of this site to download it. I could send it to anyone who's willing to help me.
I want to be able to open the game in the Fighter Maker 2nd Editor (included in the Fighter Maker download) so I can take the sprites, stages, sounds, etc for my own purposes.
From what I know so far, you need a hex editor and every file might have to be hacked (player files, stage files, etc).
Can anyone help me with this?
Thanks.
The game is called Terrordrome.
http://www.terrordrome-thegame.com/download.html
It's a free game.
It is made on a program called Fighter Maker 2nd which lets you make your own fighting game from scratch.
http://www.fmhq.us
Unfortunatley you have to be a member of this site to download it. I could send it to anyone who's willing to help me.
I want to be able to open the game in the Fighter Maker 2nd Editor (included in the Fighter Maker download) so I can take the sprites, stages, sounds, etc for my own purposes.
From what I know so far, you need a hex editor and every file might have to be hacked (player files, stage files, etc).
Can anyone help me with this?
Thanks.
Re: Requests!!!
Thanks for the reply
Well at first I was looking at the hex code to find a way to change the color of the Laser gun (which was pink), into the color green, until I noticed [name].wav files in the header... well anyway is there a way to do that?had both, dmc3 and dmc4 (deleted it recently), but im not much into modifying sounds and such in games. i make the hacks that mostly effect your gameplay.
Ya DMC4 stores everything in .arc files, except the background music, which are simply ogg files.i never looked that, but dmc4 uses .arc files to store sounds ?
Well for DMC4, i'm not too interested in modding it, I simply want to extract the arc files so that maybe i could place the models and textures in DMC3, but for DMC3, I'm looking to do all kinds of things... like as for the gameplay changes, I'm trying to figure out what to edit in the hex code to make Dante fire his charge shots instantly and infinitely only when Devil Triggered, and make one move called Wild Stomp, which is accessible only in Gunslinger style, available in all the other styles as well.what do you want to do exactly ? edit sound effects ? or simply extract them ?
So if I have a custom .wav file, how do I go about editing the hex code to replace the one in the .exe file? Or can I simply swap the .wav files with each other? How do I locate which hex code I should change?as about hex editor, if you edit something in the .exe file, then it will have effects in game. so if you replace like shoot.wav with melee.wav (for example) then shooting should make different sound, but if sounds are packed in the .arc files, then you cant easily add your custom sounds, but it was just example about HEX.
- Sethioz
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Re: Requests!!!
ive heard about such ''game makers'', but never heard this one or the game. i think you need source files to be able to make the game again. im not sure how fighter maker works, but i think that its not possible to edit a complete game. what file format it uses ? if fighter maker can open those files then it should be easy.Let me start off by saying that I am a complete novice.
The game is called Terrordrome.
http://www.terrordrome-thegame.com/download.html
It's a free game.
It is made on a program called Fighter Maker 2nd which lets you make your own fighting game from scratch.
http://www.fmhq.us
Unfortunatley you have to be a member of this site to download it. I could send it to anyone who's willing to help me.
I want to be able to open the game in the Fighter Maker 2nd Editor (included in the Fighter Maker download) so I can take the sprites, stages, sounds, etc for my own purposes.
From what I know so far, you need a hex editor and every file might have to be hacked (player files, stage files, etc).
Can anyone help me with this?
Thanks.
but what problem you have exactly ? why you cant extract files from game ?
about colors, models..etc. i think you need to extract game files (if they r packed) or simply edit them with a right editor. as i said im not a modellered and i have never actually made any models or modified them.Well at first I was looking at the hex code to find a way to change the color of the Laser gun (which was pink), into the color green, until I noticed [name].wav files in the header... well anyway is there a way to do that?
about .arc files. im pretty sure that it was some ms-dos file format.
anyways here's a link that may intrest you -Click here-
about editing the sounds. i really havent done anything like that (exept in avp2 with memory editor). you CAN change them in hex. if game has files built into other files you cant add custom sounds, but you can replace them with other sounds that exist in game.
NOTE - plz make a new topic if you want to discuss game editing or such things (it should go into Software related). its more like modding than hacking
EDIT and UPDATE: plz dont discuss editing, modding and hacking here ! I made a sub-forum for modding and editing. plz make a thread there with a specific game or program name. its getting messy here lol
Re: Requests!!!
I'd like to make a request for something stupidly simple, that I haven't been able to find a clean/undetected version of. What I'd like has less to do with any specific game and more a 3rd party stand alone. I'd like a program that can display something like a red dot or square in the center of my screen, say 3x3 pixels, maybe a little larger.. Something visible for guns without targeting receptacles. It would have to overlay everything, or at least the full screen game window. Obviously I'm not out to get advanced weapons or anything like that I just hate their itty bitty dot on the free set of crosshairs.. The idea of paying for a decent set of sights irritates me. I don't need aimbots or advanced guns or any of that shit, I can rely on skill for kills. Or at the very least lag. Honestly I've been surprised at the troubles I've had finding a stand alone for the dot that's undetectable by punkbuster.
Of course maybe I'm searching with the wrong keywords.
And it can't be detectable by punkbuster. There are versions I have tested and punkbuster bans the accounts. The game I'd like to use it on being Warrock.
Warrock; first person shooter, online multi player, protection via punkbuster. It is free with the exception of items/maps that can be unlocked by paying cash, or hacks I suppose. I've tried a few programs that came up dirty. There are many hacks already made out there but I haven't had much success finding up to date working ones that don't get accounts banned or try to put nasty shit on my comp.
If you could help me out or point me in the direction of a working undetectable one I'd be somewhat grateful. Course if you want to get crazy and go all out with weapon hacks, aimbots, and other such shit I wouldn't complain.
Or maybe point me towards a "good" tutorial for making programs undetectable so I could modify what I already have. I assume such things are quite possible, perhaps beyond my abilities, but still well within the realm of reality.
Of course maybe I'm searching with the wrong keywords.
And it can't be detectable by punkbuster. There are versions I have tested and punkbuster bans the accounts. The game I'd like to use it on being Warrock.
Warrock; first person shooter, online multi player, protection via punkbuster. It is free with the exception of items/maps that can be unlocked by paying cash, or hacks I suppose. I've tried a few programs that came up dirty. There are many hacks already made out there but I haven't had much success finding up to date working ones that don't get accounts banned or try to put nasty shit on my comp.
If you could help me out or point me in the direction of a working undetectable one I'd be somewhat grateful. Course if you want to get crazy and go all out with weapon hacks, aimbots, and other such shit I wouldn't complain.
Or maybe point me towards a "good" tutorial for making programs undetectable so I could modify what I already have. I assume such things are quite possible, perhaps beyond my abilities, but still well within the realm of reality.
- Sethioz
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Re: Requests!!!
Actually its very good idea !
i never tought about it before. some general crosshair would really be nice, something that works for all games. well msn doesnt get detected, and msn shows those stupid pop ups on top of everything, so its possible for sure.
ill take a look around and post it as a sticky.
as about warrock, i had it. it is still very hackable game. i played it for like 1-2 hours and saw at least 3 hackers already. one of them simply killed everybody with one grenade on whole map lol. others just shot u thru everything. if you want up-to-date hacks you can try mpcforum.com. there's lots of stuff for warrock, but i couldnt bother with it. since mpcforum is totally full of junk these days (pop ups, commercials, ads..etc). and theres too many topics about it too, but ofc it includes working hacks, but i doubt you find a crosshair, maybe only for warrock, but nothing general. so i gonna do some research on how to get a general overlay crosshair.
Crosshair Topic continues -HERE-
-universal crosshair for all games
i never tought about it before. some general crosshair would really be nice, something that works for all games. well msn doesnt get detected, and msn shows those stupid pop ups on top of everything, so its possible for sure.
ill take a look around and post it as a sticky.
as about warrock, i had it. it is still very hackable game. i played it for like 1-2 hours and saw at least 3 hackers already. one of them simply killed everybody with one grenade on whole map lol. others just shot u thru everything. if you want up-to-date hacks you can try mpcforum.com. there's lots of stuff for warrock, but i couldnt bother with it. since mpcforum is totally full of junk these days (pop ups, commercials, ads..etc). and theres too many topics about it too, but ofc it includes working hacks, but i doubt you find a crosshair, maybe only for warrock, but nothing general. so i gonna do some research on how to get a general overlay crosshair.
Crosshair Topic continues -HERE-
-universal crosshair for all games
Re: Requests!!!
Hey I hear you actually got grid hacks working online?
any chacne u could make up a little tut or release a littlte cheat?
the cheathappens trainer doesn't work online
If you could do that thanks!
ps I only have one post I know, but I'm going to be an active member here!
any chacne u could make up a little tut or release a littlte cheat?
the cheathappens trainer doesn't work online
If you could do that thanks!
ps I only have one post I know, but I'm going to be an active member here!
- Sethioz
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Re: Requests!!!
have you tried the search ? ok i know its annoying, when i go to some other forums i always ask first too lol.
anyways there's topic about GRID hacking.
-GRID hacking & stuff-
as about GRID, i really dont have much intrest in it. i only proved that it is possible to go over 700kmh online and also make ur drifting way easier or just change multiplier. further GRID discussions into the GRID hacking topic plz.
anyways there's topic about GRID hacking.
-GRID hacking & stuff-
as about GRID, i really dont have much intrest in it. i only proved that it is possible to go over 700kmh online and also make ur drifting way easier or just change multiplier. further GRID discussions into the GRID hacking topic plz.
Re: General Requests Discussion
Hello I am looking or item dupeing and a speed hack for Ragnarok Online Private Server more info on ragnarok online can be found here
does it have anti-cheat system there is no anticheat system
it's a Massive multi player online game
is there any trainers/hacks/cheats available for this game in web. Yes only trainer is bot more info at openkore
is it a free game? Yes if you look for a private server I am currently playing http://www.desire-ro.net/ a Ragnarok Private Server.
is it possible to minimize game normally? Yes you can Alt+Tab
Also I been looking at this guide about how to use WPE Pro for this game guide can be found here but I just cant figuer it out
Here is the guide
WPE Pro Tutorial
---ULTIMATE WINSOCK PACKET EDITOR PRO TUTORIAL---
I Introduction and Required Files
II Basic Overview of WPE Pro
III Understanding Packets
IV Sniffing Packets
V Sending Packets
VI Filtering Packets
PART I - Introduction and Required Files
Winsock Packet Editor Pro (referred to as WPE Pro) is a packet editing utility
used for many purposes related to network analyzation, security, and game hacking (which
is what will be covered in this tutorial). WPE Pro analyzes, or "captures" packets (data)
sent and recieved over a network, in this case the internet. Packets are divided into raw
bytes which are hex codes which give issue commands for the server to execute (SENT
packets), or issue commands for the client to execute (RECIEVED packets). Game hackers can
use WPE Pro to modify the packets sent/recieved by the client or to send a single or set
of packet(s) to a server. Modifying packets can completely change the outcome of the
action taken by the client/server to the advantage of the player.
To recieve a copy of WPE Pro go to http://wpepro.net/index.php?categoryid=9 and
while you are there, snag a copy of Perm Edit as well. Perm Edit can be used to grant
system access to WPE Pro allowing it to target files which are hidden processes (World of
Warcraft is a good example).
PART II - Basic Overview of WPE Pro
In this section, I will briefly describe the functions available in WPE Pro. Note
that more information on these functions will be explained later on in this tutorial.
Target Program - This will allow you to select the process to capture packets from
(Your game client's .exe file) If you cannot find your game client in the process list,
you need to grant WPE Pro system access with Perm Edit.
Trace Console - This consists of a Play Button, Pause Button, and Stop Button
which will start, pause, and stop packet analyzation (or sniffing). It also displays a
buffer gauge which shows how much of your network resources are being used by the game
client, and a Packet gauge showing how many packets have been captured by WPE Pro. (Click
on "Trace Console" next to "Target Program" to show/hide this feature). You can also use
the Detail tab to display a more detailed packet capture display telling how many packets
captured were Sent, SendTo, Recieved, RecievedFrom. To return to the default gauges click
the "Gauge" tab.
Actions Console (Filters)- This display by default your Packet Filters (which are
used to modify or change packets). In this console you can double click a filter to change
the settings of the filter. To start filtering (modifying) the packets just click the "On"
button at the top of this console and click "Off" to stop filtering. (Note that packet
filters cannot be edited while the packet filter feature is ON. You can also Save, Save
As, or Open with the Folder and Disk Icons. The "X" Icon will erase the selected filter,
and the Trash Can Icon will erase all filters in the list.
Actions Console (Send) - Clicking the "Send" tab in the Actions Console will
display the "Send List" which can be used to send a list or single packet to the server
any amount of times (1 time - Continuously Send). To add a packet to be sent to the server
click the Blank Page icon, and input the data to be sent to the server. Make sure the
"size" of the packet is the size of the original packet and identical to the original
packet you captured that you wish to send. You can also save/open packet lists in this
window for future use of the same hack you have created. The start/stop buttons will start
or stop a packet send. Make sure that you set the socket ID for the packet before sending
to the server or it will result in error (see "Sending Packets" below).
Packet Data Window - After you capture packets and hit the stop button, a window
will appear with the information captured. It will display the source of the packet, the
destination of the packet, the packet size, all the bytes in the packet, and whether it
was a Send, SendTo, Recv, RecvFrom packet. Here is where you will collect information for
building Send Lists or Packet Filters. Upon selecting a packet, all the data will be shown
in the bottom half of the window (which is useful for packets that will not fit in the top
half of the window as it only shows the first 42 or so bytes of the packet) To save the
list of packets captured, you can save a text file in the "File" dropdown menu with
File>Save As>Text File I always use Hide IPs as it is easier to compare this way.
PART III - Understanding Packets
First of all, before thinking "Hey, I get it now lets go hack me 80 Billion Gold,
Buy Uber Weapons, Hack my character to level 999 and sell my account on EBay" STOP. It's
not gonna happen like that and you are better off reading the rest of this tutorial before
even attempting something so childish...but if you must go waste an hour of your life and
than come back to this tutorial.
Before you hack the world mr. hot head, you must understand a packet and how the
client and server reacts to them. A packet consists of bytes which are hex-based codes
ranging from 00 to FF in hex. If you do not understand Hex I will give a little example
but will not linger on the subject (if you don't understand use Google) 00 - 09 are just
that...0 - 9...but 10 in hex is not really ten, but 16.....0A is 10 in hex. Below is a
little table to help understand Hex Codes:
00 - 0
01 - 1
02 - 2
03 - 3
04 - 4
05 - 5
06 - 6
07 - 7
08 - 8
09 - 9
0A - 10
0B - 11
0C - 12
0D - 13
0E - 14
0F - 15
10 - 16
11 - 17
12 - 18
13 - 19
14 - 20
15 - 21
16 - 22
17 - 23
18 - 24
19 - 25
1A - 26
1B - 27
1C - 28
1D - 29
1E - 30
1F - 31
and so forth all the way up to FF which is 255.
Every byte in the packet feeds the server information on what action to perform...here is
an example packet which is not real or belonging to any game at all, but just an
example...
20 00 3A 4C 00
The first byte (20) or two bytes (20 00) USUALLY tell the server which action to
perform....lets pretend the first two bytes 20 00 tell the server to move the character (I
know this because I sniffed packets of only moving the player around and taking no other
action and they all started with the same two bytes). the bytes following a command are
arguments or parameters for the command "Move Player" meaning the programmer made the game
to accept three arguments for the command "Move Player" (assuming this is a basic packet
structure...some programmers have better security than a plain packet like the one in the
example, but moving on...)
PART IV - Sniffing Packets
Using the example made up game from above I will teach you how to Sniff and do a
basic analysis on packets. After Targeting your client program (Click "Target program">
"You Game Client's .exe Here") Click the "Play Button" on the Console window. Go back to
the game client, and move up...no other direction, just up. Go back to WPE Pro and click
the "Stop Button" in the console window...if you dont know what Play/Stop buttons look
like you are retarded and hopeless to the game hacking community stop reading now, go to
walmart and buy a cheap DVD Player and read the manual, and than come back
After capturing packets of the player moving in no direction but up you may get the
following packets:
(NOTE ONLY LOOK AT THE "SENT" PACKET TYPES NOT THE "RECV"...YOU CAN DISABLE EVEN CAPTURING
THE RECV PACKETS IN THE DROP DOWN MENU "View > Option"...I ALWAYS UNCHECK RECV and
RECVFROM AS THESE ARE NOT USUALLY NEEDED IN PACKET EDITING)
20 00 3A 4C 00 (The original "Move Player" packet from above /\)
20 00 3A 4B 00
20 00 3A 4A 00
20 00 3A 49 00
See the pattern here....thats what packet sniffing is about, patterns and comparisons. we
now know that the the 2nd argument (4C in the original packet) is the Y position of the
character. We can perform many tests to figure out (decode) what the other arguments mean
now...so lets just move to the left while scanning starting with the original packet...
20 00 3A 4c 00
20 00 39 4C 03
20 00 38 4C 03
20 00 37 4C 03
Can you guess what the 1st argument is......if you guessed the X position of the player,
you are correct! but heres another one for ya....we got one more parameter (the last byte)
but what could it be....hmmmmm
first one to reply with the correct answer gets a cookie
So now we got the "Move Player" command down....the first two bytes tell the server to
move player, the next byte is the X position followed by a byte containing the Y position,
and than the ********* of the player as the final byte.
I smell a warp hack in the making right now....hopefully you get the just of what packets
are/do now and how to scan for them...we will now continue on to the next section on
sending packets!
PART V - Sending Packets
Using the above example I made up in the "Sniffing Packets" section I will teach
you how to send packets. Now that we know the break down of the "Move Player" command we
will make a basic teleport hack using the "Send Packet" function of WPE Pro. First step is
to add the packet to the list.
There are two ways we can do this. The first step in both ways of sending packets
is to click the "Send" tab in the Actions Console (The bottom tabs on the left side of the
screen where it says Filters/Send).
The hard way is to manually add the packet by clicking the "Blank Page" Icon. We
know the size of the "Move Player" packet is 5 bytes so adjust this setting to 5 and you
will have 5 bytes to input data into. You can manually input "20 00 3A 4C 00" which is the
original example packet. Now modify byte 3 and 4 to hex values of the X position and Y
position you wish to warp to and name it "Teleport Player" (bytes 3 and 4 are the bytes
containing "39 4c" if your lame and can't count).
The easy way to add the packet is go the Packet Analysis Window and right click on
any of the "Move Player" packets and click "Add to Send List" and than double clicking on
the packet that was added to the send list and editing the X/Y position bytes.
Before sending a packet you must always get the Open Socket that the client is
using which is very easily done...just right click any of the Move Player packets in the
Packet Analysis Window and click "Set Send List with this socket id".
Now in your send list, click the check box and check the packet you have created
than click the Play button. In the pop-up window click the radio button labeled "(NUMBER
HERE) Time(s)" and make it 1 Time. The timer does not matter as it is just the pause in
milliseconds between sending the packet list again (which is not applicable here as we are
sending it one time). Make sure the radio button "Open Socket" is marked, and the open
socket is already put in the box because we used "Set Send List with this socket id".
Click the play button.
If the packet was sent successfully the Action Consol will display "Sent: 1
Error: 0" if it does not, than you're retarded and didnt follow directions. go back to the
client and OMG I'm standing on a wall!.....well...just modify the packet to a different
location, and send again until you're at the right position
If you did not teleport, the client may be holding you X/Y position locally as
well which means you will have to log out, than log back in....than you will appear at the
location you warped to.....did I just hear a n00b shouting "w00t b1tchez"???
Part VI - Filtering Packets
Now you know how to send packets and you feel like king shizznit dont you? wel its
not all over yet...most of the popular game hacks used are actually through packet
filtering. In the Action Console click back over to the "Filters" tab and it will show a
filters list. now lets start sniffing packets and use a skill...we'll say "FireBall Lvl 1"
on the "Wild Pigmonkey"...now stop the sniffing and the Packet Analysis window will come
up with something like this:
1A 3B 34 56 08 22
Now sniff again using the skill "Earth Blast Lvl 1" on the same enemy we will get
this:
1A 3B 2B 70 08 22
BINGO!!! the 3rd and 4th byte is the skill used
(FireBall = 34 56 and Earth Blast = 3B 70)
Lets make a filter....Double Click on "Filter 1"
In the "Search" fields click on the box on the table under byte "003" and type "34 56"
(the bytes from a FireBall skill)
Now directly under that in the Modify Fields on byte 003 and 004 type for instance "96 2A"
Now uncheck "RECV and RECVFROM" in the "Search In:" section of the filter window.
Name it "FireBall Hack" and click Apply.
Check the box next to "FireBall Hack" and click the "On" button right above the top
filters name, and go back into the client....now cast FireBall.
Holy hell you just casted "Doom Ray Lvl 9" and cause about 20 million damage on the
beast...to bad the admin was watching you and banned you LOL....friek it just create
another account.
Part VII - Closure
Well that's basically it....but there will be more to come when I think of what
needs added to the tutorial. If anyone wishes me to add to this please PM me what you
think I should add as I am always open to suggestions and enjoyed writing this tutorial
for you guys. I hope this has helped someone out there and I wish you all a happy hacking!
does it have anti-cheat system there is no anticheat system
it's a Massive multi player online game
is there any trainers/hacks/cheats available for this game in web. Yes only trainer is bot more info at openkore
is it a free game? Yes if you look for a private server I am currently playing http://www.desire-ro.net/ a Ragnarok Private Server.
is it possible to minimize game normally? Yes you can Alt+Tab
Also I been looking at this guide about how to use WPE Pro for this game guide can be found here but I just cant figuer it out
Here is the guide
WPE Pro Tutorial
---ULTIMATE WINSOCK PACKET EDITOR PRO TUTORIAL---
I Introduction and Required Files
II Basic Overview of WPE Pro
III Understanding Packets
IV Sniffing Packets
V Sending Packets
VI Filtering Packets
PART I - Introduction and Required Files
Winsock Packet Editor Pro (referred to as WPE Pro) is a packet editing utility
used for many purposes related to network analyzation, security, and game hacking (which
is what will be covered in this tutorial). WPE Pro analyzes, or "captures" packets (data)
sent and recieved over a network, in this case the internet. Packets are divided into raw
bytes which are hex codes which give issue commands for the server to execute (SENT
packets), or issue commands for the client to execute (RECIEVED packets). Game hackers can
use WPE Pro to modify the packets sent/recieved by the client or to send a single or set
of packet(s) to a server. Modifying packets can completely change the outcome of the
action taken by the client/server to the advantage of the player.
To recieve a copy of WPE Pro go to http://wpepro.net/index.php?categoryid=9 and
while you are there, snag a copy of Perm Edit as well. Perm Edit can be used to grant
system access to WPE Pro allowing it to target files which are hidden processes (World of
Warcraft is a good example).
PART II - Basic Overview of WPE Pro
In this section, I will briefly describe the functions available in WPE Pro. Note
that more information on these functions will be explained later on in this tutorial.
Target Program - This will allow you to select the process to capture packets from
(Your game client's .exe file) If you cannot find your game client in the process list,
you need to grant WPE Pro system access with Perm Edit.
Trace Console - This consists of a Play Button, Pause Button, and Stop Button
which will start, pause, and stop packet analyzation (or sniffing). It also displays a
buffer gauge which shows how much of your network resources are being used by the game
client, and a Packet gauge showing how many packets have been captured by WPE Pro. (Click
on "Trace Console" next to "Target Program" to show/hide this feature). You can also use
the Detail tab to display a more detailed packet capture display telling how many packets
captured were Sent, SendTo, Recieved, RecievedFrom. To return to the default gauges click
the "Gauge" tab.
Actions Console (Filters)- This display by default your Packet Filters (which are
used to modify or change packets). In this console you can double click a filter to change
the settings of the filter. To start filtering (modifying) the packets just click the "On"
button at the top of this console and click "Off" to stop filtering. (Note that packet
filters cannot be edited while the packet filter feature is ON. You can also Save, Save
As, or Open with the Folder and Disk Icons. The "X" Icon will erase the selected filter,
and the Trash Can Icon will erase all filters in the list.
Actions Console (Send) - Clicking the "Send" tab in the Actions Console will
display the "Send List" which can be used to send a list or single packet to the server
any amount of times (1 time - Continuously Send). To add a packet to be sent to the server
click the Blank Page icon, and input the data to be sent to the server. Make sure the
"size" of the packet is the size of the original packet and identical to the original
packet you captured that you wish to send. You can also save/open packet lists in this
window for future use of the same hack you have created. The start/stop buttons will start
or stop a packet send. Make sure that you set the socket ID for the packet before sending
to the server or it will result in error (see "Sending Packets" below).
Packet Data Window - After you capture packets and hit the stop button, a window
will appear with the information captured. It will display the source of the packet, the
destination of the packet, the packet size, all the bytes in the packet, and whether it
was a Send, SendTo, Recv, RecvFrom packet. Here is where you will collect information for
building Send Lists or Packet Filters. Upon selecting a packet, all the data will be shown
in the bottom half of the window (which is useful for packets that will not fit in the top
half of the window as it only shows the first 42 or so bytes of the packet) To save the
list of packets captured, you can save a text file in the "File" dropdown menu with
File>Save As>Text File I always use Hide IPs as it is easier to compare this way.
PART III - Understanding Packets
First of all, before thinking "Hey, I get it now lets go hack me 80 Billion Gold,
Buy Uber Weapons, Hack my character to level 999 and sell my account on EBay" STOP. It's
not gonna happen like that and you are better off reading the rest of this tutorial before
even attempting something so childish...but if you must go waste an hour of your life and
than come back to this tutorial.
Before you hack the world mr. hot head, you must understand a packet and how the
client and server reacts to them. A packet consists of bytes which are hex-based codes
ranging from 00 to FF in hex. If you do not understand Hex I will give a little example
but will not linger on the subject (if you don't understand use Google) 00 - 09 are just
that...0 - 9...but 10 in hex is not really ten, but 16.....0A is 10 in hex. Below is a
little table to help understand Hex Codes:
00 - 0
01 - 1
02 - 2
03 - 3
04 - 4
05 - 5
06 - 6
07 - 7
08 - 8
09 - 9
0A - 10
0B - 11
0C - 12
0D - 13
0E - 14
0F - 15
10 - 16
11 - 17
12 - 18
13 - 19
14 - 20
15 - 21
16 - 22
17 - 23
18 - 24
19 - 25
1A - 26
1B - 27
1C - 28
1D - 29
1E - 30
1F - 31
and so forth all the way up to FF which is 255.
Every byte in the packet feeds the server information on what action to perform...here is
an example packet which is not real or belonging to any game at all, but just an
example...
20 00 3A 4C 00
The first byte (20) or two bytes (20 00) USUALLY tell the server which action to
perform....lets pretend the first two bytes 20 00 tell the server to move the character (I
know this because I sniffed packets of only moving the player around and taking no other
action and they all started with the same two bytes). the bytes following a command are
arguments or parameters for the command "Move Player" meaning the programmer made the game
to accept three arguments for the command "Move Player" (assuming this is a basic packet
structure...some programmers have better security than a plain packet like the one in the
example, but moving on...)
PART IV - Sniffing Packets
Using the example made up game from above I will teach you how to Sniff and do a
basic analysis on packets. After Targeting your client program (Click "Target program">
"You Game Client's .exe Here") Click the "Play Button" on the Console window. Go back to
the game client, and move up...no other direction, just up. Go back to WPE Pro and click
the "Stop Button" in the console window...if you dont know what Play/Stop buttons look
like you are retarded and hopeless to the game hacking community stop reading now, go to
walmart and buy a cheap DVD Player and read the manual, and than come back
After capturing packets of the player moving in no direction but up you may get the
following packets:
(NOTE ONLY LOOK AT THE "SENT" PACKET TYPES NOT THE "RECV"...YOU CAN DISABLE EVEN CAPTURING
THE RECV PACKETS IN THE DROP DOWN MENU "View > Option"...I ALWAYS UNCHECK RECV and
RECVFROM AS THESE ARE NOT USUALLY NEEDED IN PACKET EDITING)
20 00 3A 4C 00 (The original "Move Player" packet from above /\)
20 00 3A 4B 00
20 00 3A 4A 00
20 00 3A 49 00
See the pattern here....thats what packet sniffing is about, patterns and comparisons. we
now know that the the 2nd argument (4C in the original packet) is the Y position of the
character. We can perform many tests to figure out (decode) what the other arguments mean
now...so lets just move to the left while scanning starting with the original packet...
20 00 3A 4c 00
20 00 39 4C 03
20 00 38 4C 03
20 00 37 4C 03
Can you guess what the 1st argument is......if you guessed the X position of the player,
you are correct! but heres another one for ya....we got one more parameter (the last byte)
but what could it be....hmmmmm
first one to reply with the correct answer gets a cookie
So now we got the "Move Player" command down....the first two bytes tell the server to
move player, the next byte is the X position followed by a byte containing the Y position,
and than the ********* of the player as the final byte.
I smell a warp hack in the making right now....hopefully you get the just of what packets
are/do now and how to scan for them...we will now continue on to the next section on
sending packets!
PART V - Sending Packets
Using the above example I made up in the "Sniffing Packets" section I will teach
you how to send packets. Now that we know the break down of the "Move Player" command we
will make a basic teleport hack using the "Send Packet" function of WPE Pro. First step is
to add the packet to the list.
There are two ways we can do this. The first step in both ways of sending packets
is to click the "Send" tab in the Actions Console (The bottom tabs on the left side of the
screen where it says Filters/Send).
The hard way is to manually add the packet by clicking the "Blank Page" Icon. We
know the size of the "Move Player" packet is 5 bytes so adjust this setting to 5 and you
will have 5 bytes to input data into. You can manually input "20 00 3A 4C 00" which is the
original example packet. Now modify byte 3 and 4 to hex values of the X position and Y
position you wish to warp to and name it "Teleport Player" (bytes 3 and 4 are the bytes
containing "39 4c" if your lame and can't count).
The easy way to add the packet is go the Packet Analysis Window and right click on
any of the "Move Player" packets and click "Add to Send List" and than double clicking on
the packet that was added to the send list and editing the X/Y position bytes.
Before sending a packet you must always get the Open Socket that the client is
using which is very easily done...just right click any of the Move Player packets in the
Packet Analysis Window and click "Set Send List with this socket id".
Now in your send list, click the check box and check the packet you have created
than click the Play button. In the pop-up window click the radio button labeled "(NUMBER
HERE) Time(s)" and make it 1 Time. The timer does not matter as it is just the pause in
milliseconds between sending the packet list again (which is not applicable here as we are
sending it one time). Make sure the radio button "Open Socket" is marked, and the open
socket is already put in the box because we used "Set Send List with this socket id".
Click the play button.
If the packet was sent successfully the Action Consol will display "Sent: 1
Error: 0" if it does not, than you're retarded and didnt follow directions. go back to the
client and OMG I'm standing on a wall!.....well...just modify the packet to a different
location, and send again until you're at the right position
If you did not teleport, the client may be holding you X/Y position locally as
well which means you will have to log out, than log back in....than you will appear at the
location you warped to.....did I just hear a n00b shouting "w00t b1tchez"???
Part VI - Filtering Packets
Now you know how to send packets and you feel like king shizznit dont you? wel its
not all over yet...most of the popular game hacks used are actually through packet
filtering. In the Action Console click back over to the "Filters" tab and it will show a
filters list. now lets start sniffing packets and use a skill...we'll say "FireBall Lvl 1"
on the "Wild Pigmonkey"...now stop the sniffing and the Packet Analysis window will come
up with something like this:
1A 3B 34 56 08 22
Now sniff again using the skill "Earth Blast Lvl 1" on the same enemy we will get
this:
1A 3B 2B 70 08 22
BINGO!!! the 3rd and 4th byte is the skill used
(FireBall = 34 56 and Earth Blast = 3B 70)
Lets make a filter....Double Click on "Filter 1"
In the "Search" fields click on the box on the table under byte "003" and type "34 56"
(the bytes from a FireBall skill)
Now directly under that in the Modify Fields on byte 003 and 004 type for instance "96 2A"
Now uncheck "RECV and RECVFROM" in the "Search In:" section of the filter window.
Name it "FireBall Hack" and click Apply.
Check the box next to "FireBall Hack" and click the "On" button right above the top
filters name, and go back into the client....now cast FireBall.
Holy hell you just casted "Doom Ray Lvl 9" and cause about 20 million damage on the
beast...to bad the admin was watching you and banned you LOL....friek it just create
another account.
Part VII - Closure
Well that's basically it....but there will be more to come when I think of what
needs added to the tutorial. If anyone wishes me to add to this please PM me what you
think I should add as I am always open to suggestions and enjoyed writing this tutorial
for you guys. I hope this has helped someone out there and I wish you all a happy hacking!
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Re: General Requests Discussion
you should have made new topic for it.
anyways .. a MMO game. sounds like something for RaT. i really dont like MMOs and dont play them either. only MMO i hacked was Last Chaos and only because M gave me a start. threw me few hacks. There it was simply possible to use memory editor to change runspeed, attack speed..etc. it also had no anti-cheat system.
Ive heard those things about WPE pro, but not sure if it would work. similiar method does work on chatrooms, using tamper data. you can get admin option or even talk under somebody else's name.
no promises here, but i think RaT finds it intresting, she is into MMO games ofcourse this packet hacking method intrests me, i really wanna try it, but we'll see about it.
anyways .. a MMO game. sounds like something for RaT. i really dont like MMOs and dont play them either. only MMO i hacked was Last Chaos and only because M gave me a start. threw me few hacks. There it was simply possible to use memory editor to change runspeed, attack speed..etc. it also had no anti-cheat system.
Ive heard those things about WPE pro, but not sure if it would work. similiar method does work on chatrooms, using tamper data. you can get admin option or even talk under somebody else's name.
no promises here, but i think RaT finds it intresting, she is into MMO games ofcourse this packet hacking method intrests me, i really wanna try it, but we'll see about it.
Re: General Requests Discussion
i want to request a hack/mod for Live For Speed
there is NO security at all(LOL)
can run in windowed mode
need to pay for, price is 24 pounds
i want a hack/mod for LFS, so that i can go like 200 km/h
i guess the hacking should not be easy, since i want to use it online, with around 20 other people.
there are some programs/trainers, but all can't be used.
so that's why i want this request for LFS
website to download: http://www.lfs.net
no crack for S2
here is link to buy http://www.lfs.net/?page=shop2&o=2 , if you want me to pay it back, please send me details where to send to with price, will pay 10% extra once you are done(PM)
there is NO security at all(LOL)
can run in windowed mode
need to pay for, price is 24 pounds
i want a hack/mod for LFS, so that i can go like 200 km/h
i guess the hacking should not be easy, since i want to use it online, with around 20 other people.
there are some programs/trainers, but all can't be used.
so that's why i want this request for LFS
website to download: http://www.lfs.net
no crack for S2
here is link to buy http://www.lfs.net/?page=shop2&o=2 , if you want me to pay it back, please send me details where to send to with price, will pay 10% extra once you are done(PM)
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Re: General Requests Discussion
old good LFS. had it quite long time ago, but never tried any hacking on it.
not gonna buy it, because demo works just fine online and full is pretty much same.
Well i haven't hacked/modified it, but Luigi have:
-click here-
actually ive had this in mind for quite long and i wanted to test this myself. you are totally wrong about it, usually car games are extremely easy to hack, because they do not have any kind of checks on. Like in colin mcrae rally 05 you can simply edit game files and then join online session. i surely wanna take a look in it, but can't tell when. in meanwhile you can read the basic tutorials about game hacking and test some packet modifing and/or memory hacking on it, im sure its possible to make a TurboBoost hack there (jump) and make your car go like 500kmh instantly.
Edit:
LFS or LFS S2 ? which one you meant ? if you mean S2 then dont say anything, cuz ill get it anyways and test few things. if u meant normal LFS (lfs 1) then reply and say so.
if you have SPECIFIC request, then plz make a NEW topic under requests. Name of topic should be the name of the game! This one is getting messy lol and then ppl would also see if somebody have already made a request for it.
not gonna buy it, because demo works just fine online and full is pretty much same.
Well i haven't hacked/modified it, but Luigi have:
-click here-
actually ive had this in mind for quite long and i wanted to test this myself. you are totally wrong about it, usually car games are extremely easy to hack, because they do not have any kind of checks on. Like in colin mcrae rally 05 you can simply edit game files and then join online session. i surely wanna take a look in it, but can't tell when. in meanwhile you can read the basic tutorials about game hacking and test some packet modifing and/or memory hacking on it, im sure its possible to make a TurboBoost hack there (jump) and make your car go like 500kmh instantly.
Edit:
LFS or LFS S2 ? which one you meant ? if you mean S2 then dont say anything, cuz ill get it anyways and test few things. if u meant normal LFS (lfs 1) then reply and say so.
if you have SPECIFIC request, then plz make a NEW topic under requests. Name of topic should be the name of the game! This one is getting messy lol and then ppl would also see if somebody have already made a request for it.
Re: General Requests Discussion
no no i mean, the Developers can find hacks/mods very easily, even with proxy hack.....and even more of those kind of hacks....but i'll try it myself
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Re: General Requests Discussion
no .. actually they cant. and if they do .. they simply fix it.
there's no demo for LFS anymore ? cant play online in demo .. or im missing something ?
there's no demo for LFS anymore ? cant play online in demo .. or im missing something ?
Re: General Requests Discussion
no, to play LFS online now, you gotta buy the S2 licence, but i can pm you my info for S2, so you can check it out, if you want my username & password, just pm me
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Re: General Requests Discussion
I'm some what of a noob when it comes to hacking (i did the far cry diamond hack thx for that). So I was wondering if you can hack RuneScape. A friend of mine said that game cant be hacked i want to prove him wrong. I want to show him theres a hacker out there (you) who can prove him wrong. i don't know much about the game heard of it but thats about it. Can you help?
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Re: General Requests Discussion
well MMO games CAN be hacked. you can check LastChaos hacks to see what can be done there. I never even played runescape myself, but im sure that theres lot of things that can be done. RaT is playing MMO games mostly.
anyways as far as i know, RS does not use any anti-cheat system, so you can probably mess around with a memory editor. Really don't feel like getting it (cuz i dont like MMO games much), but i can give some tips what you can try.
one method is ofcourse using a packet editor to get higher level spells or something like that. Its been discussed here few times already on how to use it.
Last Chaos hack topic prolly comes in handy.
for example if speed is only character based (one is faster than other, but higher level wont give higher speed), then its possible to make your character run faster, like it was possible in Last Chaos
anyways as far as i know, RS does not use any anti-cheat system, so you can probably mess around with a memory editor. Really don't feel like getting it (cuz i dont like MMO games much), but i can give some tips what you can try.
one method is ofcourse using a packet editor to get higher level spells or something like that. Its been discussed here few times already on how to use it.
Last Chaos hack topic prolly comes in handy.
for example if speed is only character based (one is faster than other, but higher level wont give higher speed), then its possible to make your character run faster, like it was possible in Last Chaos
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Re: General Requests Discussion
Thanks Mate i'll see what i can do any use ful tips on what programs? i was wanting were i could boost up money on there
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Re: General Requests Discussion
think you should make a new topic under "exploits / hacks / cheats / trainers". specially for Runescape. so we can discuss runespace hacks there. and i dont think you can change your money, it maybe possible to tamper with it, but you cant directly change it.
How to hack unlimited health for singleplayer games?
I was wondering how to hack unlimited health for single player games
Re: General Requests Discussion
GAME: 2029 ONLINE GAME
ANTI-CHEAT: NO
AVAILABLE HACKS ON INTERNET: NONE ONLY CAN BE HACKED WITH WPE PRO BUT IT ISN'T SOME CHEAT COU U CANT THEN USE SPECIAL POWERS
ANTI-CHEAT: NO
AVAILABLE HACKS ON INTERNET: NONE ONLY CAN BE HACKED WITH WPE PRO BUT IT ISN'T SOME CHEAT COU U CANT THEN USE SPECIAL POWERS
Re: General Requests Discussion
and its free game
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Re: General Requests Discussion
double posting is no use, answer will be same as i replied in other topic
Re: Request
i play Jade Dynasty in private server online game(Haruki JD)
its a private server and the GMs are also never on
so i tried to do som modifications in the game files to change the values in the game
i tried over the web to find mods but theres nothing related to this game
i thought there can be done some thing to buy stuffs from the cash shop reducing the prices
i found this file which i attachd below which can be modded
i tried flex hex and other softwares to edit but noting changed
try if u can make any mods related to this
its a private server and the GMs are also never on
so i tried to do som modifications in the game files to change the values in the game
i tried over the web to find mods but theres nothing related to this game
i thought there can be done some thing to buy stuffs from the cash shop reducing the prices
i found this file which i attachd below which can be modded
i tried flex hex and other softwares to edit but noting changed
try if u can make any mods related to this
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Re: General Requests Discussion
Hi,
(Sorry for bad English)
it possible cerate a Camera Hack for The Crew Game ?
because I would like to make videos on Youtube
as I did on Need for Speed World
look my videos for exemples : www.youtube.com/watch?v=hQ_O83bX5mI
thanks you
(Sorry for bad English)
it possible cerate a Camera Hack for The Crew Game ?
because I would like to make videos on Youtube
as I did on Need for Speed World
look my videos for exemples : www.youtube.com/watch?v=hQ_O83bX5mI
thanks you
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Re: General Requests Discussion
why are you posting crew hacks into general topic? blah ..
anyway, this is more like a mod and i doubt crew allows mods. the crew hacks have already been discussed on the forum, use search.
but in short, such mods are not really my type of stuff.
anyway, this is more like a mod and i doubt crew allows mods. the crew hacks have already been discussed on the forum, use search.
but in short, such mods are not really my type of stuff.